[PATCH 4/9] d3drm: Fix leakage of This->pCoords2d when releasing object.

Christian Costa titan.costa at gmail.com
Fri Mar 9 04:55:29 CST 2012


---
 dlls/d3drm/meshbuilder.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index b13e2f8..8dd172e 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -340,6 +340,7 @@ static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_Release(IDirect3DRMMeshBuilder2*
         HeapFree(GetProcessHeap(), 0, This->pVertices);
         HeapFree(GetProcessHeap(), 0, This->pNormals);
         HeapFree(GetProcessHeap(), 0, This->pFaceData);
+        HeapFree(GetProcessHeap(), 0, This->pCoords2d);
         HeapFree(GetProcessHeap(), 0, This);
     }
 




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