[PATCH 4/9] d3drm: Fix leakage of This->pCoords2d when releasing object.
Christian Costa
titan.costa at gmail.com
Fri Mar 9 04:55:29 CST 2012
---
dlls/d3drm/meshbuilder.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index b13e2f8..8dd172e 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -340,6 +340,7 @@ static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_Release(IDirect3DRMMeshBuilder2*
HeapFree(GetProcessHeap(), 0, This->pVertices);
HeapFree(GetProcessHeap(), 0, This->pNormals);
HeapFree(GetProcessHeap(), 0, This->pFaceData);
+ HeapFree(GetProcessHeap(), 0, This->pCoords2d);
HeapFree(GetProcessHeap(), 0, This);
}
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