[PATCH 9/9] d3drm: Get data from the right objects (sub-objects).

Christian Costa titan.costa at gmail.com
Fri Mar 9 04:56:09 CST 2012


---
 dlls/d3drm/meshbuilder.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 48277a9..87278dd 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -1171,7 +1171,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Load(IDirect3DRMMeshBuilder3*
         {
             DWORD tmp;
 
-            hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
+            hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
             if (hr != DXFILE_OK)
                 goto end;
 
@@ -1185,7 +1185,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Load(IDirect3DRMMeshBuilder3*
         }
         else if (IsEqualGUID(pGuid, &TID_D3DRMMeshTextureCoords))
         {
-            hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
+            hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
             if (hr != DXFILE_OK)
                 goto end;
 




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