[PATCH 5/5] ddraw: Get rid of IDirect3DLightImpl.

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 13 14:31:37 CDT 2012


---
 dlls/ddraw/ddraw.c         |    2 +-
 dlls/ddraw/ddraw_private.h |   11 +++----
 dlls/ddraw/light.c         |   71 ++++++++++++++++++++++---------------------
 dlls/ddraw/viewport.c      |   20 ++++++------
 4 files changed, 52 insertions(+), 52 deletions(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 2231e05..4c6692b 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4123,7 +4123,7 @@ static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light
         IUnknown *outer_unknown)
 {
     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
-    IDirect3DLightImpl *object;
+    struct d3d_light *object;
 
     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
 
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 87fa43b..51ec747 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -42,7 +42,6 @@ extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HI
 
 /* Typdef the interfaces */
 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
-typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
@@ -402,7 +401,7 @@ struct object_creation_info
 /******************************************************************************
  * IDirect3DLight implementation structure - Wraps to D3D7
  ******************************************************************************/
-struct IDirect3DLightImpl
+struct d3d_light
 {
     IDirect3DLight IDirect3DLight_iface;
     LONG ref;
@@ -422,10 +421,10 @@ struct IDirect3DLightImpl
 };
 
 /* Helper functions */
-void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
-void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
-void d3d_light_init(IDirect3DLightImpl *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
-IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
+void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
+void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
+void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
+struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
 
 /******************************************************************************
  * IDirect3DMaterial implementation structure - Wraps to D3D7
diff --git a/dlls/ddraw/light.c b/dlls/ddraw/light.c
index 2d6a462..c770aad 100644
--- a/dlls/ddraw/light.c
+++ b/dlls/ddraw/light.c
@@ -32,7 +32,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
  * Updates the Direct3DDevice7 lighting parameters
  *
  *****************************************************************************/
-static void light_update(IDirect3DLightImpl *light)
+static void light_update(struct d3d_light *light)
 {
     IDirect3DDeviceImpl *device;
 
@@ -50,7 +50,7 @@ static void light_update(IDirect3DLightImpl *light)
  * Uses the Direct3DDevice7::LightEnable method to active the light
  *
  *****************************************************************************/
-void light_activate(IDirect3DLightImpl *light)
+void light_activate(struct d3d_light *light)
 {
     IDirect3DDeviceImpl *device;
 
@@ -74,7 +74,7 @@ void light_activate(IDirect3DLightImpl *light)
  * Uses the Direct3DDevice7::LightEnable method to deactivate the light
  *
  *****************************************************************************/
-void light_deactivate(IDirect3DLightImpl *light)
+void light_deactivate(struct d3d_light *light)
 {
     IDirect3DDeviceImpl *device;
 
@@ -91,9 +91,9 @@ void light_deactivate(IDirect3DLightImpl *light)
     }
 }
 
-static inline IDirect3DLightImpl *impl_from_IDirect3DLight(IDirect3DLight *iface)
+static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface)
 {
-    return CONTAINING_RECORD(iface, IDirect3DLightImpl, IDirect3DLight_iface);
+    return CONTAINING_RECORD(iface, struct d3d_light, IDirect3DLight_iface);
 }
 
 /*****************************************************************************
@@ -109,7 +109,7 @@ static inline IDirect3DLightImpl *impl_from_IDirect3DLight(IDirect3DLight *iface
  * Returns:
  *  E_NOINTERFACE, because it's a stub
  *****************************************************************************/
-static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
+static HRESULT WINAPI d3d_light_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
 {
     FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object);
 
@@ -117,25 +117,26 @@ static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface, R
     return E_NOINTERFACE;
 }
 
-static ULONG WINAPI IDirect3DLightImpl_AddRef(IDirect3DLight *iface)
+static ULONG WINAPI d3d_light_AddRef(IDirect3DLight *iface)
 {
-    IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
-    ULONG ref = InterlockedIncrement(&This->ref);
+    struct d3d_light *light = impl_from_IDirect3DLight(iface);
+    ULONG ref = InterlockedIncrement(&light->ref);
 
-    TRACE("%p increasing refcount to %u.\n", This, ref);
+    TRACE("%p increasing refcount to %u.\n", light, ref);
 
     return ref;
 }
 
-static ULONG WINAPI IDirect3DLightImpl_Release(IDirect3DLight *iface)
+static ULONG WINAPI d3d_light_Release(IDirect3DLight *iface)
 {
-    IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
-    ULONG ref = InterlockedDecrement(&This->ref);
+    struct d3d_light *light = impl_from_IDirect3DLight(iface);
+    ULONG ref = InterlockedDecrement(&light->ref);
 
-    TRACE("%p decreasing refcount to %u.\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", light, ref);
 
-    if (!ref) {
-        HeapFree(GetProcessHeap(), 0, This);
+    if (!ref)
+    {
+        HeapFree(GetProcessHeap(), 0, light);
         return 0;
     }
     return ref;
@@ -158,7 +159,7 @@ static ULONG WINAPI IDirect3DLightImpl_Release(IDirect3DLight *iface)
  *  D3D_OK
  *
  *****************************************************************************/
-static HRESULT WINAPI IDirect3DLightImpl_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
+static HRESULT WINAPI d3d_light_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
 {
     TRACE("iface %p, d3d %p.\n", iface, d3d);
 
@@ -187,10 +188,10 @@ static const float zero_value[] = {
     0.0, 0.0, 0.0, 0.0
 };
 
-static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
+static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
 {
-    IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
-    LPD3DLIGHT7 light7 = &This->light7;
+    struct d3d_light *light = impl_from_IDirect3DLight(iface);
+    D3DLIGHT7 *light7 = &light->light7;
 
     TRACE("iface %p, light %p.\n", iface, lpLight);
 
@@ -225,9 +226,9 @@ static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGH
     light7->dvPhi          = lpLight->dvPhi;
 
     wined3d_mutex_lock();
-    memcpy(&This->light, lpLight, lpLight->dwSize);
-    if (This->light.dwFlags & D3DLIGHT_ACTIVE)
-        light_update(This);
+    memcpy(&light->light, lpLight, lpLight->dwSize);
+    if (light->light.dwFlags & D3DLIGHT_ACTIVE)
+        light_update(light);
     wined3d_mutex_unlock();
 
     return D3D_OK;
@@ -245,20 +246,20 @@ static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGH
  *  D3D_OK on success
  *  DDERR_INVALIDPARAMS if Light is NULL
  *****************************************************************************/
-static HRESULT WINAPI IDirect3DLightImpl_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
+static HRESULT WINAPI d3d_light_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
 {
-    IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
+    struct d3d_light *light = impl_from_IDirect3DLight(iface);
 
     TRACE("iface %p, light %p.\n", iface, lpLight);
 
     if (TRACE_ON(ddraw))
     {
         TRACE("  Returning light definition :\n");
-        dump_light(&This->light);
+        dump_light(&light->light);
     }
 
     wined3d_mutex_lock();
-    memcpy(lpLight, &This->light, lpLight->dwSize);
+    memcpy(lpLight, &light->light, lpLight->dwSize);
     wined3d_mutex_unlock();
 
     return DD_OK;
@@ -267,23 +268,23 @@ static HRESULT WINAPI IDirect3DLightImpl_GetLight(IDirect3DLight *iface, D3DLIGH
 static const struct IDirect3DLightVtbl d3d_light_vtbl =
 {
     /*** IUnknown Methods ***/
-    IDirect3DLightImpl_QueryInterface,
-    IDirect3DLightImpl_AddRef,
-    IDirect3DLightImpl_Release,
+    d3d_light_QueryInterface,
+    d3d_light_AddRef,
+    d3d_light_Release,
     /*** IDirect3DLight Methods ***/
-    IDirect3DLightImpl_Initialize,
-    IDirect3DLightImpl_SetLight,
-    IDirect3DLightImpl_GetLight
+    d3d_light_Initialize,
+    d3d_light_SetLight,
+    d3d_light_GetLight
 };
 
-void d3d_light_init(IDirect3DLightImpl *light, struct ddraw *ddraw)
+void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw)
 {
     light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl;
     light->ref = 1;
     light->ddraw = ddraw;
 }
 
-IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface)
+struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface)
 {
     if (!iface)
         return NULL;
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c
index 8980378..8e5f3ec 100644
--- a/dlls/ddraw/viewport.c
+++ b/dlls/ddraw/viewport.c
@@ -63,10 +63,10 @@ void viewport_activate(IDirect3DViewportImpl *This, BOOL ignore_lights)
 
     if (!ignore_lights)
     {
-        IDirect3DLightImpl *light;
+        struct d3d_light *light;
 
         /* Activate all the lights associated with this context */
-        LIST_FOR_EACH_ENTRY(light, &This->light_list, IDirect3DLightImpl, entry)
+        LIST_FOR_EACH_ENTRY(light, &This->light_list, struct d3d_light, entry)
         {
             light_activate(light);
         }
@@ -764,7 +764,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
         IDirect3DLight *lpDirect3DLight)
 {
     IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
-    IDirect3DLightImpl *lpDirect3DLightImpl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
+    struct d3d_light *light_impl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
     DWORD i = 0;
     DWORD map = This->map_lights;
 
@@ -784,20 +784,20 @@ static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
         map >>= 1;
         ++i;
     }
-    lpDirect3DLightImpl->dwLightIndex = i;
+    light_impl->dwLightIndex = i;
     This->num_lights++;
     This->map_lights |= 1<<i;
 
     /* Add the light in the 'linked' chain */
-    list_add_head(&This->light_list, &lpDirect3DLightImpl->entry);
+    list_add_head(&This->light_list, &light_impl->entry);
     IDirect3DLight_AddRef(lpDirect3DLight);
 
     /* Attach the light to the viewport */
-    lpDirect3DLightImpl->active_viewport = This;
+    light_impl->active_viewport = This;
 
     /* If active, activate the light */
     if (This->active_device)
-        light_activate(lpDirect3DLightImpl);
+        light_activate(light_impl);
 
     wined3d_mutex_unlock();
 
@@ -821,7 +821,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *ifac
         IDirect3DLight *lpDirect3DLight)
 {
     IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
-    IDirect3DLightImpl *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
+    struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
 
     TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
 
@@ -863,7 +863,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
         IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD dwFlags)
 {
     IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
-    IDirect3DLightImpl *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
+    struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
     struct list *entry;
     HRESULT hr;
 
@@ -904,7 +904,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
 
     if (entry)
     {
-        *lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, IDirect3DLightImpl, entry);
+        *lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, struct d3d_light, entry);
         IDirect3DLight_AddRef(*lplpDirect3DLight);
         hr = D3D_OK;
     }
-- 
1.7.3.4




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