[PATCH 5/5] ddraw: Get rid of IDirect3DViewportImpl.

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 14 16:04:32 CDT 2012


---
 dlls/ddraw/ddraw.c         |    2 +-
 dlls/ddraw/ddraw_private.h |   19 ++--
 dlls/ddraw/device.c        |   30 ++--
 dlls/ddraw/executebuffer.c |   12 +-
 dlls/ddraw/viewport.c      |  305 +++++++++++++++++++-------------------------
 5 files changed, 161 insertions(+), 207 deletions(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 4c6692b..702db49 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4271,7 +4271,7 @@ static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3
         IUnknown *outer_unknown)
 {
     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
-    IDirect3DViewportImpl *object;
+    struct d3d_viewport *object;
 
     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
 
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 51ec747..147a4bd 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -42,7 +42,6 @@ extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HI
 
 /* Typdef the interfaces */
 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
-typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
@@ -290,7 +289,7 @@ struct IDirect3DDeviceImpl
 
     /* Viewport management */
     struct list viewport_list;
-    IDirect3DViewportImpl *current_viewport;
+    struct d3d_viewport *current_viewport;
     D3DVIEWPORT7 active_viewport;
 
     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
@@ -410,7 +409,7 @@ struct d3d_light
     struct ddraw *ddraw;
 
     /* If this light is active for one viewport, put the viewport here */
-    IDirect3DViewportImpl     *active_viewport;
+    struct d3d_viewport *active_viewport;
 
     D3DLIGHT2 light;
     D3DLIGHT7 light7;
@@ -451,7 +450,7 @@ IDirect3DMaterialImpl *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
 /*****************************************************************************
  * IDirect3DViewport - Wraps to D3D7
  *****************************************************************************/
-struct IDirect3DViewportImpl
+struct d3d_viewport
 {
     IDirect3DViewport3 IDirect3DViewport3_iface;
     LONG ref;
@@ -480,13 +479,13 @@ struct IDirect3DViewportImpl
     IDirect3DMaterialImpl     *background;
 };
 
-IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
-IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
-IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
+struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
+struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
+struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
 
 /* Helper functions */
-void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
-void d3d_viewport_init(IDirect3DViewportImpl *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
+void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
+void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
  * IDirect3DExecuteBuffer - Wraps to D3D7
@@ -519,7 +518,7 @@ IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExe
 
 /* The execute function */
 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
-        IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
+        IDirect3DDeviceImpl *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
  * IDirect3DVertexBuffer
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index fb65272..77bdc5a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -778,7 +778,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
     IDirect3DExecuteBufferImpl *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer);
-    IDirect3DViewportImpl *Direct3DViewportImpl = unsafe_impl_from_IDirect3DViewport(Viewport);
+    struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(Viewport);
     HRESULT hr;
 
     TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, Viewport, Flags);
@@ -788,7 +788,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
 
     /* Execute... */
     wined3d_mutex_lock();
-    hr = d3d_execute_buffer_execute(buffer, This, Direct3DViewportImpl);
+    hr = d3d_execute_buffer_execute(buffer, This, viewport_impl);
     wined3d_mutex_unlock();
 
     return hr;
@@ -816,7 +816,7 @@ IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
                                   IDirect3DViewport3 *Viewport)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport3(Viewport);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport);
 
     TRACE("iface %p, viewport %p.\n", iface, Viewport);
 
@@ -837,7 +837,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
         IDirect3DViewport2 *Direct3DViewport2)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
 
     TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
 
@@ -848,7 +848,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
         IDirect3DViewport *Direct3DViewport)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport(Direct3DViewport);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(Direct3DViewport);
 
     TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport);
 
@@ -874,7 +874,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
 static HRESULT WINAPI IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
 
     TRACE("iface %p, viewport %p.\n", iface, viewport);
 
@@ -899,7 +899,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *ifa
         IDirect3DViewport2 *Direct3DViewport2)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
 
     TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
 
@@ -910,7 +910,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *ifac
         IDirect3DViewport *Direct3DViewport)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport(Direct3DViewport);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(Direct3DViewport);
 
     TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport);
 
@@ -942,8 +942,8 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
                                    DWORD Flags)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
-    IDirect3DViewportImpl *next;
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
+    struct d3d_viewport *next;
     struct list *entry;
 
     TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
@@ -980,7 +980,7 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
 
     if (entry)
     {
-        next = LIST_ENTRY(entry, IDirect3DViewportImpl, entry);
+        next = LIST_ENTRY(entry, struct d3d_viewport, entry);
         *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
     }
     else
@@ -995,7 +995,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface
         IDirect3DViewport2 *Viewport2, IDirect3DViewport2 **lplpDirect3DViewport2, DWORD Flags)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport2(Viewport2);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(Viewport2);
     IDirect3DViewport3 *res;
     HRESULT hr;
 
@@ -1012,7 +1012,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
         IDirect3DViewport *Viewport, IDirect3DViewport **lplpDirect3DViewport, DWORD Flags)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport(Viewport);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(Viewport);
     IDirect3DViewport3 *res;
     HRESULT hr;
 
@@ -1787,7 +1787,7 @@ IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
                                          IDirect3DViewport3 *Direct3DViewport3)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
 
     TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
 
@@ -1830,7 +1830,7 @@ static HRESULT WINAPI IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2
         IDirect3DViewport2 *Direct3DViewport2)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
-    IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
 
     TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
 
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index 74a4984..3b34deb 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -69,7 +69,7 @@ static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) {
  *
  *****************************************************************************/
 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
-        IDirect3DDeviceImpl *lpDevice, IDirect3DViewportImpl *lpViewport)
+        IDirect3DDeviceImpl *lpDevice, struct d3d_viewport *viewport)
 {
     /* DWORD bs = This->desc.dwBufferSize; */
     DWORD vs = This->data.dwVertexOffset;
@@ -79,15 +79,15 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
 
     char *instr = (char *)This->desc.lpData + is;
 
-    if (lpViewport->active_device != lpDevice)
+    if (viewport->active_device != lpDevice)
     {
         WARN("Viewport %p active device is %p.\n",
-                lpViewport, lpViewport->active_device);
+                viewport, viewport->active_device);
         return DDERR_INVALIDPARAMS;
     }
 
     /* Activate the viewport */
-    viewport_activate(lpViewport, FALSE);
+    viewport_activate(viewport, FALSE);
 
     TRACE("ExecuteData :\n");
     if (TRACE_ON(ddraw))
@@ -376,8 +376,8 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
 		        unsigned int nb;
 			D3DVERTEX  *src = ((LPD3DVERTEX)  ((char *)This->desc.lpData + vs)) + ci->wStart;
 			D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest;
+                        D3DVIEWPORT *Viewport = &viewport->viewports.vp1;
 			D3DMATRIX mat;
-			D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1;
 			
                         if (TRACE_ON(ddraw))
                         {
@@ -421,8 +421,8 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
 		        unsigned int nb;
 			D3DLVERTEX *src  = ((LPD3DLVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart;
 			D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest;
+                        D3DVIEWPORT *Viewport = &viewport->viewports.vp1;
 			D3DMATRIX mat;
-			D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1;
 			
                         if (TRACE_ON(ddraw))
                         {
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c
index 8e5f3ec..c20fd888 100644
--- a/dlls/ddraw/viewport.c
+++ b/dlls/ddraw/viewport.c
@@ -56,7 +56,7 @@ static void update_clip_space(IDirect3DDeviceImpl *device,
  * activates the viewport using IDirect3DDevice7::SetViewport
  *
  *****************************************************************************/
-void viewport_activate(IDirect3DViewportImpl *This, BOOL ignore_lights)
+void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
 {
     struct wined3d_vec3 scale, offset;
     D3DVIEWPORT7 vp;
@@ -144,9 +144,9 @@ static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
             lpvp->dvMinZ, lpvp->dvMaxZ);
 }
 
-static inline IDirect3DViewportImpl *impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
+static inline struct d3d_viewport *impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
 {
-    return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
+    return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
 }
 
 /*****************************************************************************
@@ -169,7 +169,7 @@ static inline IDirect3DViewportImpl *impl_from_IDirect3DViewport3(IDirect3DViewp
  *  E_NOINTERFACE if the requested interface wasn't found
  *
  *****************************************************************************/
-static HRESULT WINAPI IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
+static HRESULT WINAPI d3d_viewport_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
 {
     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
 
@@ -198,13 +198,12 @@ static HRESULT WINAPI IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *i
  *  The new refcount
  *
  *****************************************************************************/
-static ULONG WINAPI
-IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface)
+static ULONG WINAPI d3d_viewport_AddRef(IDirect3DViewport3 *iface)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
-    ULONG ref = InterlockedIncrement(&This->ref);
+    struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
+    ULONG ref = InterlockedIncrement(&viewport->ref);
 
-    TRACE("%p increasing refcount to %u.\n", This, ref);
+    TRACE("%p increasing refcount to %u.\n", viewport, ref);
 
     return ref;
 }
@@ -218,18 +217,16 @@ IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface)
  *  The new refcount
  *
  *****************************************************************************/
-static ULONG WINAPI
-IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface)
+static ULONG WINAPI d3d_viewport_Release(IDirect3DViewport3 *iface)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
-    ULONG ref = InterlockedDecrement(&This->ref);
+    struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
+    ULONG ref = InterlockedDecrement(&viewport->ref);
 
-    TRACE("%p decreasing refcount to %u.\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", viewport, ref);
+
+    if (!ref)
+        HeapFree(GetProcessHeap(), 0, viewport);
 
-    if (!ref) {
-        HeapFree(GetProcessHeap(), 0, This);
-        return 0;
-    }
     return ref;
 }
 
@@ -249,11 +246,9 @@ IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface)
  *  DDERR_ALREADYINITIALIZED
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_Initialize(IDirect3DViewport3 *iface,
-                                 IDirect3D *Direct3D)
+static HRESULT WINAPI d3d_viewport_Initialize(IDirect3DViewport3 *iface, IDirect3D *d3d)
 {
-    TRACE("iface %p, d3d %p.\n", iface, Direct3D);
+    TRACE("iface %p, d3d %p.\n", iface, d3d);
 
     return DDERR_ALREADYINITIALIZED;
 }
@@ -271,11 +266,9 @@ IDirect3DViewportImpl_Initialize(IDirect3DViewport3 *iface,
  *  DDERR_INVALIDPARAMS if Data is NULL
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
-                                  D3DVIEWPORT *lpData)
+static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
     DWORD dwSize;
 
     TRACE("iface %p, data %p.\n", iface, lpData);
@@ -326,11 +319,9 @@ IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
  *  DDERR_INVALIDPARAMS if Data is NULL
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
-                                  D3DVIEWPORT *lpData)
+static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
     IDirect3DViewport3 *current_viewport;
 
     TRACE("iface %p, data %p.\n", iface, lpData);
@@ -395,20 +386,16 @@ IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
  *  DDERR_INVALIDPARAMS if no clipping flag is specified
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
-                                        DWORD dwVertexCount,
-                                        D3DTRANSFORMDATA *lpData,
-                                        DWORD dwFlags,
-                                        DWORD *lpOffScreen)
+static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
+        DWORD dwVertexCount, D3DTRANSFORMDATA *lpData, DWORD dwFlags, DWORD *lpOffScreen)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
+    D3DVIEWPORT vp = viewport->viewports.vp1;
     D3DMATRIX view_mat, world_mat, mat;
     float *in;
     float *out;
     float x, y, z, w;
     unsigned int i;
-    D3DVIEWPORT vp = This->viewports.vp1;
     D3DHVERTEX *outH;
 
     TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
@@ -416,7 +403,7 @@ IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
 
     /* Tests on windows show that Windows crashes when this occurs,
      * so don't return the (intuitive) return value
-    if(!This->active_device)
+    if (!viewport->active_device)
     {
         WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
         return D3DERR_VIEWPORTHASNODEVICE;
@@ -431,12 +418,12 @@ IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
 
 
     wined3d_mutex_lock();
-    wined3d_device_get_transform(This->active_device->wined3d_device,
+    wined3d_device_get_transform(viewport->active_device->wined3d_device,
             D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
-    wined3d_device_get_transform(This->active_device->wined3d_device,
+    wined3d_device_get_transform(viewport->active_device->wined3d_device,
             WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
     multiply_matrix(&mat, &view_mat, &world_mat);
-    multiply_matrix(&mat, &This->active_device->legacy_projection, &mat);
+    multiply_matrix(&mat, &viewport->active_device->legacy_projection, &mat);
 
     in = lpData->lpIn;
     out = lpData->lpOut;
@@ -531,12 +518,10 @@ IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
  *  DDERR_UNSUPPORTED
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_LightElements(IDirect3DViewport3 *iface,
-                                    DWORD dwElementCount,
-                                    LPD3DLIGHTDATA lpData)
+static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface,
+        DWORD element_count, D3DLIGHTDATA *data)
 {
-    TRACE("iface %p, element_count %u, data %p.\n", iface, dwElementCount, lpData);
+    TRACE("iface %p, element_count %u, data %p.\n", iface, element_count, data);
 
     return DDERR_UNSUPPORTED;
 }
@@ -553,11 +538,9 @@ IDirect3DViewportImpl_LightElements(IDirect3DViewport3 *iface,
  *  D3D_OK on success
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
-                                    D3DMATERIALHANDLE hMat)
+static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE hMat)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
     IDirect3DMaterialImpl *m;
 
     TRACE("iface %p, material %#x.\n", iface, hMat);
@@ -566,13 +549,13 @@ IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
 
     if (!hMat)
     {
-        This->background = NULL;
+        viewport->background = NULL;
         TRACE("Setting background to NULL\n");
         wined3d_mutex_unlock();
         return D3D_OK;
     }
 
-    m = ddraw_get_object(&This->ddraw->d3ddevice->handle_table, hMat - 1, DDRAW_HANDLE_MATERIAL);
+    m = ddraw_get_object(&viewport->ddraw->d3ddevice->handle_table, hMat - 1, DDRAW_HANDLE_MATERIAL);
     if (!m)
     {
         WARN("Invalid material handle.\n");
@@ -583,7 +566,7 @@ IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
     TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
             m->mat.u.diffuse.u1.r, m->mat.u.diffuse.u2.g,
             m->mat.u.diffuse.u3.b, m->mat.u.diffuse.u4.a);
-    This->background = m;
+    viewport->background = m;
 
     wined3d_mutex_unlock();
 
@@ -603,31 +586,18 @@ IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
  *  D3D_OK
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
-                                    D3DMATERIALHANDLE *lphMat,
-                                    BOOL *lpValid)
+static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
+        D3DMATERIALHANDLE *material, BOOL *valid)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
 
-    TRACE("iface %p, material %p, valid %p.\n", iface, lphMat, lpValid);
+    TRACE("iface %p, material %p, valid %p.\n", iface, material, valid);
 
     wined3d_mutex_lock();
-    if(lpValid)
-    {
-        *lpValid = This->background != NULL;
-    }
-    if(lphMat)
-    {
-        if(This->background)
-        {
-            *lphMat = This->background->Handle;
-        }
-        else
-        {
-            *lphMat = 0;
-        }
-    }
+    if (valid)
+        *valid = !!viewport->background;
+    if (material)
+        *material = viewport->background ? viewport->background->Handle : 0;
     wined3d_mutex_unlock();
 
     return D3D_OK;
@@ -645,11 +615,9 @@ IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
  * Returns: D3D_OK, because it's a stub
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface,
-                                         IDirectDrawSurface *lpDDSurface)
+static HRESULT WINAPI d3d_viewport_SetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface *surface)
 {
-    FIXME("iface %p, surface %p stub!\n", iface, lpDDSurface);
+    FIXME("iface %p, surface %p stub!\n", iface, surface);
 
     return D3D_OK;
 }
@@ -668,12 +636,10 @@ IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface,
  *  (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
-                                         IDirectDrawSurface **lplpDDSurface,
-                                         LPBOOL lpValid)
+static HRESULT WINAPI d3d_viewport_GetBackgroundDepth(IDirect3DViewport3 *iface,
+        IDirectDrawSurface **surface, BOOL *valid)
 {
-    FIXME("iface %p, surface %p, valid %p stub!\n", iface, lplpDDSurface, lpValid);
+    FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
 
     return DD_OK;
 }
@@ -695,16 +661,16 @@ IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
  *  The return value of IDirect3DDevice7::Clear
  *
  *****************************************************************************/
-static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
-        DWORD dwCount, D3DRECT *lpRects, DWORD dwFlags)
+static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface,
+        DWORD rect_count, D3DRECT *rects, DWORD flags)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
     DWORD color = 0x00000000;
     HRESULT hr;
     IDirect3DViewport3 *current_viewport;
     IDirect3DDevice3 *d3d_device3;
 
-    TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, dwCount, lpRects, dwFlags);
+    TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, rect_count, rects, flags);
 
     if (This->active_device == NULL) {
         ERR(" Trying to clear a viewport not attached to a device !\n");
@@ -714,7 +680,8 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
 
     wined3d_mutex_lock();
 
-    if (dwFlags & D3DCLEAR_TARGET) {
+    if (flags & D3DCLEAR_TARGET)
+    {
         if (This->background == NULL) {
             ERR(" Trying to clear the color buffer without background material !\n");
         }
@@ -731,12 +698,13 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
         afterwards. */
     viewport_activate(This, TRUE);
 
-    hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, dwCount, lpRects,
-            dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
+    hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects,
+            flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
 
     IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
-    if(current_viewport) {
-        IDirect3DViewportImpl *vp = impl_from_IDirect3DViewport3(current_viewport);
+    if (current_viewport)
+    {
+        struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
         viewport_activate(vp, TRUE);
         IDirect3DViewport3_Release(current_viewport);
     }
@@ -760,10 +728,9 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
  *  DDERR_INVALIDPARAMS if there are 8 lights or more
  *
  *****************************************************************************/
-static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
-        IDirect3DLight *lpDirect3DLight)
+static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
     struct d3d_light *light_impl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
     DWORD i = 0;
     DWORD map = This->map_lights;
@@ -817,17 +784,16 @@ static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
  *  DDERR_INVALIDPARAMS if the light wasn't found
  *
  *****************************************************************************/
-static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
-        IDirect3DLight *lpDirect3DLight)
+static HRESULT WINAPI d3d_viewport_DeleteLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
     struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
 
     TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
 
     wined3d_mutex_lock();
 
-    if (l->active_viewport != This)
+    if (l->active_viewport != viewport)
     {
         WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
         wined3d_mutex_unlock();
@@ -838,8 +804,8 @@ static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *ifac
     list_remove(&l->entry);
     l->active_viewport = NULL;
     IDirect3DLight_Release(lpDirect3DLight);
-    --This->num_lights;
-    This->map_lights &= ~(1 << l->dwLightIndex);
+    --viewport->num_lights;
+    viewport->map_lights &= ~(1 << l->dwLightIndex);
 
     wined3d_mutex_unlock();
 
@@ -859,46 +825,46 @@ static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *ifac
  *  D3D_OK, because it's a stub
  *
  *****************************************************************************/
-static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
-        IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD dwFlags)
+static HRESULT WINAPI d3d_viewport_NextLight(IDirect3DViewport3 *iface,
+        IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD flags)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
     struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
     struct list *entry;
     HRESULT hr;
 
     TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
-            iface, lpDirect3DLight, lplpDirect3DLight, dwFlags);
+            iface, lpDirect3DLight, lplpDirect3DLight, flags);
 
     if (!lplpDirect3DLight)
         return DDERR_INVALIDPARAMS;
 
     wined3d_mutex_lock();
 
-    switch (dwFlags)
+    switch (flags)
     {
         case D3DNEXT_NEXT:
-            if (!l || l->active_viewport != This)
+            if (!l || l->active_viewport != viewport)
             {
                 if (l)
                     WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
                 entry = NULL;
             }
             else
-                entry = list_next(&This->light_list, &l->entry);
+                entry = list_next(&viewport->light_list, &l->entry);
             break;
 
         case D3DNEXT_HEAD:
-            entry = list_head(&This->light_list);
+            entry = list_head(&viewport->light_list);
             break;
 
         case D3DNEXT_TAIL:
-            entry = list_tail(&This->light_list);
+            entry = list_tail(&viewport->light_list);
             break;
 
         default:
             entry = NULL;
-            WARN("Invalid flags %#x.\n", dwFlags);
+            WARN("Invalid flags %#x.\n", flags);
             break;
     }
 
@@ -939,11 +905,9 @@ static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
  *  DDERR_INVALIDPARAMS if Data is NULL
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
-                                   D3DVIEWPORT2 *lpData)
+static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
     DWORD dwSize;
 
     TRACE("iface %p, data %p.\n", iface, lpData);
@@ -992,11 +956,9 @@ IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
  *  D3D_OK on success
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
-                                   D3DVIEWPORT2 *lpData)
+static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
     IDirect3DViewport3 *current_viewport;
 
     TRACE("iface %p, data %p.\n", iface, lpData);
@@ -1044,11 +1006,10 @@ IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
  *  D3D_OK, because it's stub
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3 *iface,
-                                          IDirectDrawSurface4 *lpDDS)
+static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3 *iface,
+        IDirectDrawSurface4 *surface)
 {
-    FIXME("iface %p, surface %p stub!\n", iface, lpDDS);
+    FIXME("iface %p, surface %p stub!\n", iface, surface);
 
     return D3D_OK;
 }
@@ -1066,12 +1027,10 @@ IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3 *iface,
  *  D3D_OK because it's a stub
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3 *iface,
-                                          IDirectDrawSurface4 **lplpDDS,
-                                          BOOL *lpValid)
+static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3 *iface,
+        IDirectDrawSurface4 **surface, BOOL *valid)
 {
-    FIXME("iface %p, surface %p, valid %p stub!\n", iface, lplpDDS, lpValid);
+    FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
 
     return D3D_OK;
 }
@@ -1092,40 +1051,36 @@ IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3 *iface,
  * Returns:
  *
  *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
-                             DWORD dwCount,
-                             LPD3DRECT lpRects,
-                             DWORD dwFlags,
-                             DWORD dwColor,
-                             D3DVALUE dvZ,
-                             DWORD dwStencil)
+static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_count,
+        D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE depth, DWORD stencil)
 {
-    IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
+    struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
     HRESULT hr;
     IDirect3DViewport3 *current_viewport;
     IDirect3DDevice3 *d3d_device3;
 
     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
-            iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
+            iface, rect_count, rects, flags, color, depth, stencil);
 
     wined3d_mutex_lock();
 
-    if (This->active_device == NULL) {
-        ERR(" Trying to clear a viewport not attached to a device !\n");
+    if (!viewport->active_device)
+    {
+        WARN("Trying to clear a viewport not attached to a device.\n");
         wined3d_mutex_unlock();
         return D3DERR_VIEWPORTHASNODEVICE;
     }
-    d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
+    d3d_device3 = &viewport->active_device->IDirect3DDevice3_iface;
     /* Need to temporarily activate viewport to clear it. Previously active
      * one will be restored afterwards. */
-    viewport_activate(This, TRUE);
+    viewport_activate(viewport, TRUE);
 
-    hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface,
-            dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
+    hr = IDirect3DDevice7_Clear(&viewport->active_device->IDirect3DDevice7_iface,
+            rect_count, rects, flags, color, depth, stencil);
     IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
-    if(current_viewport) {
-        IDirect3DViewportImpl *vp = impl_from_IDirect3DViewport3(current_viewport);
+    if (current_viewport)
+    {
+        struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
         viewport_activate(vp, TRUE);
         IDirect3DViewport3_Release(current_viewport);
     }
@@ -1142,56 +1097,56 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl =
 {
     /*** IUnknown Methods ***/
-    IDirect3DViewportImpl_QueryInterface,
-    IDirect3DViewportImpl_AddRef,
-    IDirect3DViewportImpl_Release,
+    d3d_viewport_QueryInterface,
+    d3d_viewport_AddRef,
+    d3d_viewport_Release,
     /*** IDirect3DViewport Methods */
-    IDirect3DViewportImpl_Initialize,
-    IDirect3DViewportImpl_GetViewport,
-    IDirect3DViewportImpl_SetViewport,
-    IDirect3DViewportImpl_TransformVertices,
-    IDirect3DViewportImpl_LightElements,
-    IDirect3DViewportImpl_SetBackground,
-    IDirect3DViewportImpl_GetBackground,
-    IDirect3DViewportImpl_SetBackgroundDepth,
-    IDirect3DViewportImpl_GetBackgroundDepth,
-    IDirect3DViewportImpl_Clear,
-    IDirect3DViewportImpl_AddLight,
-    IDirect3DViewportImpl_DeleteLight,
-    IDirect3DViewportImpl_NextLight,
+    d3d_viewport_Initialize,
+    d3d_viewport_GetViewport,
+    d3d_viewport_SetViewport,
+    d3d_viewport_TransformVertices,
+    d3d_viewport_LightElements,
+    d3d_viewport_SetBackground,
+    d3d_viewport_GetBackground,
+    d3d_viewport_SetBackgroundDepth,
+    d3d_viewport_GetBackgroundDepth,
+    d3d_viewport_Clear,
+    d3d_viewport_AddLight,
+    d3d_viewport_DeleteLight,
+    d3d_viewport_NextLight,
     /*** IDirect3DViewport2 Methods ***/
-    IDirect3DViewportImpl_GetViewport2,
-    IDirect3DViewportImpl_SetViewport2,
+    d3d_viewport_GetViewport2,
+    d3d_viewport_SetViewport2,
     /*** IDirect3DViewport3 Methods ***/
-    IDirect3DViewportImpl_SetBackgroundDepth2,
-    IDirect3DViewportImpl_GetBackgroundDepth2,
-    IDirect3DViewportImpl_Clear2,
+    d3d_viewport_SetBackgroundDepth2,
+    d3d_viewport_GetBackgroundDepth2,
+    d3d_viewport_Clear2,
 };
 
-IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
+struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
 {
     if (!iface) return NULL;
     assert(iface->lpVtbl == &d3d_viewport_vtbl);
-    return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
+    return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
 }
 
-IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface)
+struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface)
 {
     /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
     if (!iface) return NULL;
     assert(iface->lpVtbl == (IDirect3DViewport2Vtbl *)&d3d_viewport_vtbl);
-    return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
+    return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
 }
 
-IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface)
+struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface)
 {
     /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
     if (!iface) return NULL;
     assert(iface->lpVtbl == (IDirect3DViewportVtbl *)&d3d_viewport_vtbl);
-    return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
+    return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
 }
 
-void d3d_viewport_init(IDirect3DViewportImpl *viewport, struct ddraw *ddraw)
+void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw)
 {
     viewport->IDirect3DViewport3_iface.lpVtbl = &d3d_viewport_vtbl;
     viewport->ref = 1;
-- 
1.7.3.4




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