[PATCH 2/5] d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_UnlockRect().
Henri Verbeet
hverbeet at codeweavers.com
Tue May 1 13:25:25 CDT 2012
---
dlls/d3d9/texture.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index d74cc67..c9114ef 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -793,6 +793,7 @@ static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
+ IDirect3DSurface9Impl *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
@@ -803,7 +804,10 @@ static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
- hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
+ {
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
+ }
wined3d_mutex_unlock();
return hr;
--
1.7.3.4
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