[PATCH 2/5] d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_UnlockBox().
Henri Verbeet
hverbeet at codeweavers.com
Wed May 2 14:47:55 CDT 2012
---
dlls/d3d9/texture.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 6544edc..f453f90 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1207,6 +1207,7 @@ static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface,
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *sub_resource;
+ IDirect3DVolume9Impl *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
@@ -1215,7 +1216,10 @@ static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface,
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
- hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
+ {
+ volume_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
+ }
wined3d_mutex_unlock();
return hr;
--
1.7.3.4
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