[PATCH 4/5] d3drm: Attach mesh to the parent frame if any.
Christian Costa
titan.costa at gmail.com
Tue May 15 01:08:48 CDT 2012
---
dlls/d3drm/d3drm.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index b014369..ba666dc 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -1298,7 +1298,7 @@ HRESULT load_data(IDirect3DRM3* iface, LPDIRECTXFILEDATA data_object, LPIID* GUI
{
LPDIRECT3DRMMESHBUILDER3 meshbuilder;
- FIXME("Load mesh data and notify application\n");
+ TRACE("Load mesh data and notify application\n");
hr = IDirect3DRM3_CreateMeshBuilder(iface, &meshbuilder);
if (SUCCEEDED(hr))
@@ -1312,7 +1312,9 @@ HRESULT load_data(IDirect3DRM3* iface, LPDIRECTXFILEDATA data_object, LPIID* GUI
if (SUCCEEDED(hr))
{
/* Only top level objects are notified */
- if (!parent_frame)
+ if (parent_frame)
+ IDirect3DRMFrame3_AddVisual(parent_frame, (IUnknown*)meshbuilder);
+ else
LoadProc(object, GUIDs[i], ArgLP);
}
IDirect3DRMObject_Release(object);
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