[1/2] d3dx9/tests: Do not release a cube texture if it wasn't created.

Józef Kucia joseph.kucia at gmail.com
Thu May 17 09:51:22 CDT 2012


---
 dlls/d3dx9_36/tests/texture.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 1314fa2..143d45b 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -734,11 +734,10 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
 
         hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */
         ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+        IDirect3DCubeTexture9_Release(cubetex);
     }
     else
         skip("Failed to create texture\n");
-
-    IDirect3DCubeTexture9_Release(cubetex);
 }
 
 static BOOL color_match(const DWORD *value, const DWORD *expected)
-- 
1.7.8.6




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