[PATCH] d3drm: IDirect3DRM3_Load implementation is correct now.

Christian Costa titan.costa at gmail.com
Fri May 18 05:09:56 CDT 2012


---
 dlls/d3drm/d3drm.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index 8dc9523..f13effc 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -1463,7 +1463,7 @@ static HRESULT WINAPI IDirect3DRM3Impl_Load(IDirect3DRM3* iface, LPVOID ObjSourc
     HRESULT ret = D3DRMERR_BADOBJECT;
     DWORD i;
 
-    FIXME("(%p/%p)->(%p,%p,%p,%d,%d,%p,%p,%p,%p,%p): partial implementation\n", iface, This, ObjSource, ObjID, GUIDs,
+    TRACE("(%p/%p)->(%p,%p,%p,%d,%d,%p,%p,%p,%p,%p)\n", iface, This, ObjSource, ObjID, GUIDs,
           nb_GUIDs, LOFlags, LoadProc, ArgLP, LoadTextureProc, ArgLTP, ParentFrame);
 
     TRACE("Looking for GUIDs:\n");




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