d3d9/tests: Remove stray ok() call.
Michael Stefaniuc
mstefani at redhat.de
Mon May 21 03:12:40 CDT 2012
All code paths to that already have an ok() call for hr.
---
dlls/d3d9/tests/visual.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 0521791..be2d7dc 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -8614,7 +8614,6 @@ static void stencil_cull_test(IDirect3DDevice9 *device) {
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
- ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
--
1.7.7.6
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