[PATCH 4/4] d3drm: Generate normals automatically when there are not present in the x file.
Christian Costa
titan.costa at gmail.com
Sun May 27 10:44:59 CDT 2012
---
dlls/d3drm/meshbuilder.c | 55 ++++++++++++++++++++++++++++++++++++++++++----
dlls/d3drm/tests/d3drm.c | 2 +-
2 files changed, 51 insertions(+), 6 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 4401a56..22aec7e 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -1118,6 +1118,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
TRACE("Mesh name is '%s'\n", This->name ? This->name : "");
+ This->nb_normals = 0;
+
hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
@@ -1211,10 +1213,19 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
pData2 = NULL;
}
+ if (!This->nb_normals)
+ {
+ /* Allocate normals, one per vertex */
+ This->pNormals = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->nb_vertices * sizeof(D3DVECTOR));
+ if (!This->pNormals)
+ goto end;
+ }
+
for (i = 0; i < This->nb_faces; i++)
{
DWORD j;
DWORD nb_face_indexes;
+ D3DVECTOR face_normal;
if (faces_vertex_idx_size < sizeof(DWORD))
WARN("Not enough data to read number of indices of face %d\n", i);
@@ -1227,22 +1238,46 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
WARN("Not enough data to read all indices of face %d\n", i);
+ if (!This->nb_normals)
+ {
+ /* Compute face normal */
+ if (nb_face_indexes > 2)
+ {
+ D3DVECTOR a, b;
+
+ D3DRMVectorSubtract(&a, &This->pVertices[faces_vertex_idx_ptr[2]], &This->pVertices[faces_vertex_idx_ptr[1]]);
+ D3DRMVectorSubtract(&a, &This->pVertices[faces_vertex_idx_ptr[1]], &This->pVertices[faces_vertex_idx_ptr[0]]);
+ D3DRMVectorCrossProduct(&face_normal, &a, &b);
+ D3DRMVectorNormalize(&face_normal);
+ }
+ else
+ {
+ face_normal.u1.x = 0.0f;
+ face_normal.u2.y = 0.0f;
+ face_normal.u3.z = 0.0f;
+ }
+ }
+
for (j = 0; j < nb_face_indexes; j++)
{
/* Copy vertex index */
- *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
+ *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
/* Copy normal index */
- if (faces_normal_idx_data)
+ if (This->nb_normals)
{
/* Read from x file */
*(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
}
else
{
- FIXME("No normal available, generate a fake normal index\n");
- /* Must be generated, put 0 for now */
- *(faces_data_ptr + faces_data_size++) = 0;
+ DWORD vertex_idx = *faces_vertex_idx_ptr;
+ if (vertex_idx > This->nb_vertices)
+ vertex_idx = 0;
+ *(faces_data_ptr + faces_data_size++) = vertex_idx;
+ /* Add face normal to vertex normal */
+ D3DRMVectorAdd(&This->pNormals[vertex_idx], &This->pNormals[vertex_idx], &face_normal);
}
+ faces_vertex_idx_ptr++;
}
faces_vertex_idx_size -= nb_face_indexes;
}
@@ -1253,6 +1288,16 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
/* Set size (in number of DWORD) of all faces data */
This->face_data_size = faces_data_size;
+ if (!This->nb_normals)
+ {
+ /* Normalize all normals */
+ for (i = 0; i < This->nb_vertices; i++)
+ {
+ D3DRMVectorNormalize(&This->pNormals[i]);
+ }
+ This->nb_normals = This->nb_vertices;
+ }
+
/* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
if (!This->pCoords2d)
{
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 2f03950..1e8f61a 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -240,7 +240,7 @@ static void test_MeshBuilder(void)
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
- todo_wine ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
+ ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3);
/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
More information about the wine-patches
mailing list