[PATCH 4/5] d3d10core: Implement d3d10_device_VSGetShader().
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 12 14:51:00 CST 2012
---
dlls/d3d10core/device.c | 16 +++++++++++++++-
1 files changed, 15 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 8dd5b95..3cc0529 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -477,7 +477,21 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d10_vertex_shader *shader_impl;
+ struct wined3d_shader *wined3d_shader;
+
+ TRACE("iface %p, shader %p.\n", iface, shader);
+
+ if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
+ {
+ *shader = NULL;
+ return;
+ }
+
+ shader_impl = wined3d_shader_get_parent(wined3d_shader);
+ *shader = &shader_impl->ID3D10VertexShader_iface;
+ ID3D10VertexShader_AddRef(*shader);
}
static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
--
1.7.8.6
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