[PATCH 4/5] wined3d: Also unbind stream outputs and the geometry shader in stateblock_unbind_resources().
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 28 15:11:47 CST 2012
---
dlls/wined3d/stateblock.c | 15 +++++++++++++++
1 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index c399bad..9b71486 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -491,6 +491,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
}
}
+ for (i = 0; i < MAX_STREAM_OUT; ++i)
+ {
+ if ((buffer = state->stream_output[i].buffer))
+ {
+ state->stream_output[i].buffer = NULL;
+ wined3d_buffer_decref(buffer);
+ }
+ }
+
for (i = 0; i < MAX_STREAMS; ++i)
{
if ((buffer = state->streams[i].buffer))
@@ -512,6 +521,12 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
wined3d_shader_decref(shader);
}
+ if ((shader = state->geometry_shader))
+ {
+ state->geometry_shader = NULL;
+ wined3d_shader_decref(shader);
+ }
+
if ((shader = state->pixel_shader))
{
state->pixel_shader = NULL;
--
1.7.8.6
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