[PATCH 09/25] mciseq: Make sure MCI_WAIT waits for the player to terminate.
Joerg-Cyril.Hoehle at t-systems.com
Joerg-Cyril.Hoehle at t-systems.com
Thu Oct 4 09:09:57 CDT 2012
Hi,
[my mailer claims this was sent but it didn't appear in wine-patches... weird!]
IIRC, the sequence
Play ...
Stop (without wait)
Close which embeds
Stop WAIT
would close the driver while the player thread might not be done yet
because Close would be satisfied with the observed stopped state.
Now WAIT implies
WaitForSingleObject(wmm->hThread, INFINITE);
Regards,
Jörg Höhle
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