[PATCH 4/5] d3dcompiler/tests: Fix access to the test output for y > 0.
Matteo Bruni
mbruni at codeweavers.com
Wed Oct 10 11:25:59 CDT 2012
---
dlls/d3dcompiler_43/tests/hlsl.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c
index a528e80..1bc3641 100644
--- a/dlls/d3dcompiler_43/tests/hlsl.c
+++ b/dlls/d3dcompiler_43/tests/hlsl.c
@@ -269,7 +269,7 @@ static void compute_shader_probe9(IDirect3DDevice9 *device, IDirect3DVertexShade
/* Now go through the probes and check each one */
for (i = 0; i < count; i++, probes++) {
- int index = probes->x + (probes->y * lr.Pitch);
+ int index = probes->x + (probes->y * lr.Pitch / sizeof(D3DXCOLOR));
ok(colors_match(probes->c, pbits_data[index], probes->epsilon),
"Line %d: At (%d, %d): %s: Expected (%.04f,%.04f,%.04f, %.04f), got "
"(%.04f,%.04f,%.04f,%.04f)\n", line_number, probes->x, probes->y, probes->message,
--
1.7.8.6
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