[PATCH 3/4] wined3d: wined3d_device_multiply_transform() never fails.
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 14 06:11:33 CDT 2012
---
dlls/d3d8/device.c | 5 ++---
dlls/d3d9/device.c | 5 ++---
dlls/ddraw/device.c | 5 ++---
dlls/wined3d/device.c | 8 +++-----
include/wine/wined3d.h | 2 +-
5 files changed, 10 insertions(+), 15 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 1ccaf2d..e5c2605 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1291,16 +1291,15 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
- HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
- hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
+ wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index d50961a..3bbdd78 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1357,16 +1357,15 @@ static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
- hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
+ wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index f321374..f0bd56a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3299,7 +3299,6 @@ static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
enum wined3d_transform_state wined3d_state;
- HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
@@ -3323,11 +3322,11 @@ static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
- hr = wined3d_device_multiply_transform(device->wined3d_device,
+ wined3d_device_multiply_transform(device->wined3d_device,
wined3d_state, (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e5cf69b..903d589 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1763,10 +1763,10 @@ void CDECL wined3d_device_get_transform(const struct wined3d_device *device,
*matrix = device->stateBlock->state.transforms[state];
}
-HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
+void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix)
{
- const struct wined3d_matrix *mat = NULL;
+ const struct wined3d_matrix *mat;
struct wined3d_matrix temp;
TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
@@ -1778,7 +1778,7 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
if (state > HIGHEST_TRANSFORMSTATE)
{
WARN("Unhandled transform state %#x.\n", state);
- return WINED3D_OK;
+ return;
}
mat = &device->updateStateBlock->state.transforms[state];
@@ -1786,8 +1786,6 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
/* Apply change via set transform - will reapply to eg. lights this way. */
wined3d_device_set_transform(device, state, &temp);
-
- return WINED3D_OK;
}
/* Note lights are real special cases. Although the device caps state only
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 478abe0..c3e1c19 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2177,7 +2177,7 @@ HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *devi
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
-HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
+void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
--
1.7.8.6
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