[PATCH 5/5] wined3d: Implement WINED3DSIH_EMIT in the GLSL shader backend.
Henri Verbeet
hverbeet at codeweavers.com
Mon Sep 17 14:48:53 CDT 2012
---
dlls/wined3d/glsl_shader.c | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 97a6109..afbdb22 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2989,6 +2989,11 @@ static void shader_glsl_else(const struct wined3d_shader_instruction *ins)
shader_addline(ins->ctx->buffer, "} else {\n");
}
+static void shader_glsl_emit(const struct wined3d_shader_instruction *ins)
+{
+ shader_addline(ins->ctx->buffer, "EmitVertex();\n");
+}
+
static void shader_glsl_break(const struct wined3d_shader_instruction *ins)
{
shader_addline(ins->ctx->buffer, "break;\n");
@@ -5050,7 +5055,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DSX */ shader_glsl_map2gl,
/* WINED3DSIH_DSY */ shader_glsl_map2gl,
/* WINED3DSIH_ELSE */ shader_glsl_else,
- /* WINED3DSIH_EMIT */ NULL,
+ /* WINED3DSIH_EMIT */ shader_glsl_emit,
/* WINED3DSIH_ENDIF */ shader_glsl_end,
/* WINED3DSIH_ENDLOOP */ shader_glsl_end,
/* WINED3DSIH_ENDREP */ shader_glsl_end,
--
1.7.8.6
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