[PATCH 4/5] wined3d: wined3d_device_get_sampler_state() never fails.
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 18 15:13:58 CDT 2012
---
dlls/d3d8/device.c | 4 ++--
dlls/d3d9/device.c | 5 ++---
dlls/ddraw/device.c | 29 ++++++++---------------------
dlls/wined3d/device.c | 15 ++++++---------
dlls/wined3d/wined3d.spec | 2 +-
include/wine/wined3d.h | 4 ++--
6 files changed, 21 insertions(+), 38 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 2b7e7c0..5e21a38 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1785,7 +1785,7 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
const struct tss_lookup *l;
- HRESULT hr;
+ HRESULT hr = D3D_OK;
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
@@ -1799,7 +1799,7 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
wined3d_mutex_lock();
if (l->sampler_state)
- hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
+ *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
else
hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
wined3d_mutex_unlock();
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index ea90e1a..2662f4e 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1794,15 +1794,14 @@ static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
wined3d_mutex_lock();
- hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
+ *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 908efa3..20b2510 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -2217,7 +2217,7 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
- HRESULT hr;
+ HRESULT hr = D3D_OK;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
@@ -2231,8 +2231,7 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
{
enum wined3d_texture_filter_type tex_mag;
- hr = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, &tex_mag);
-
+ tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER);
switch (tex_mag)
{
case WINED3D_TEXF_POINT:
@@ -2253,16 +2252,8 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
enum wined3d_texture_filter_type tex_min;
enum wined3d_texture_filter_type tex_mip;
- hr = wined3d_device_get_sampler_state(device->wined3d_device,
- 0, WINED3D_SAMP_MIN_FILTER, &tex_min);
- if (FAILED(hr))
- {
- wined3d_mutex_unlock();
- return hr;
- }
- hr = wined3d_device_get_sampler_state(device->wined3d_device,
- 0, WINED3D_SAMP_MIP_FILTER, &tex_mip);
-
+ tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER);
+ tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER);
switch (tex_min)
{
case WINED3D_TEXF_POINT:
@@ -2311,12 +2302,10 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
case D3DRENDERSTATE_TEXTUREADDRESS:
case D3DRENDERSTATE_TEXTUREADDRESSU:
- hr = wined3d_device_get_sampler_state(device->wined3d_device,
- 0, WINED3D_SAMP_ADDRESS_U, value);
+ *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U);
break;
case D3DRENDERSTATE_TEXTUREADDRESSV:
- hr = wined3d_device_get_sampler_state(device->wined3d_device,
- 0, WINED3D_SAMP_ADDRESS_V, value);
+ *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V);
break;
case D3DRENDERSTATE_BORDERCOLOR:
@@ -2332,7 +2321,6 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
case D3DRENDERSTATE_ZBIAS:
*value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
- hr = D3D_OK;
break;
default:
@@ -2344,7 +2332,6 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
break;
}
*value = wined3d_device_get_render_state(device->wined3d_device, state);
- hr = D3D_OK;
}
wined3d_mutex_unlock();
@@ -4584,8 +4571,8 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
- HRESULT hr;
const struct tss_lookup *l;
+ HRESULT hr = D3D_OK;
TRACE("iface %p, stage %u, state %#x, value %p.\n",
iface, stage, state, value);
@@ -4605,7 +4592,7 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
if (l->sampler_state)
{
- hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
+ *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
switch (state)
{
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 596206c..69518b4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2363,11 +2363,11 @@ void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
device_invalidate_state(device, STATE_SAMPLER(sampler_idx));
}
-HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
- UINT sampler_idx, enum wined3d_sampler_state state, DWORD *value)
+DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
+ UINT sampler_idx, enum wined3d_sampler_state state)
{
- TRACE("device %p, sampler_idx %u, state %s, value %p.\n",
- device, sampler_idx, debug_d3dsamplerstate(state), value);
+ TRACE("device %p, sampler_idx %u, state %s.\n",
+ device, sampler_idx, debug_d3dsamplerstate(state));
if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
@@ -2376,13 +2376,10 @@ HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *devi
/ sizeof(*device->stateBlock->state.sampler_states))
{
WARN("Invalid sampler %u.\n", sampler_idx);
- return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */
+ return 0; /* Windows accepts overflowing this array ... we do not. */
}
- *value = device->stateBlock->state.sampler_states[sampler_idx][state];
- TRACE("Returning %#x.\n", *value);
-
- return WINED3D_OK;
+ return device->stateBlock->state.sampler_states[sampler_idx][state];
}
HRESULT CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 7aea714..c50dd29 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -77,7 +77,7 @@
@ cdecl wined3d_device_get_raster_status(ptr long ptr)
@ cdecl wined3d_device_get_render_state(ptr long)
@ cdecl wined3d_device_get_render_target(ptr long ptr)
-@ cdecl wined3d_device_get_sampler_state(ptr long long ptr)
+@ cdecl wined3d_device_get_sampler_state(ptr long long)
@ cdecl wined3d_device_get_scissor_rect(ptr ptr)
@ cdecl wined3d_device_get_software_vertex_processing(ptr)
@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 57b6a1b..b44cc42 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2145,8 +2145,8 @@ HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *de
DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface **render_target);
-HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
- UINT sampler_idx, enum wined3d_sampler_state state, DWORD *value);
+DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
+ UINT sampler_idx, enum wined3d_sampler_state state);
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
--
1.7.8.6
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