[PATCH 4/5] wined3d: wined3d_device_get_scissor_rect() never fails.
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 19 14:50:22 CDT 2012
---
dlls/d3d9/device.c | 5 ++---
dlls/wined3d/device.c | 4 +---
include/wine/wined3d.h | 2 +-
3 files changed, 4 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 40bc169..06988f7 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1878,15 +1878,14 @@ static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, cons
static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, rect);
wined3d_mutex_lock();
- hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
+ wined3d_device_get_scissor_rect(device->wined3d_device, rect);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6d85ff5..9daeb60 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2403,14 +2403,12 @@ void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const
device_invalidate_state(device, STATE_SCISSORRECT);
}
-HRESULT CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
+void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
{
TRACE("device %p, rect %p.\n", device, rect);
*rect = device->updateStateBlock->state.scissor_rect;
TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
-
- return WINED3D_OK;
}
HRESULT CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index af88163..0d84adc 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2147,7 +2147,7 @@ HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *de
UINT render_target_idx, struct wined3d_surface **render_target);
DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
UINT sampler_idx, enum wined3d_sampler_state state);
-HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
+void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
--
1.7.8.6
More information about the wine-patches
mailing list