[PATCH 2/5] d3d10: Implement d3d10_effect_shader_variable_GetVertexShader().
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 20 15:59:19 CDT 2012
---
dlls/d3d10/effect.c | 20 ++++++++++++++++++--
1 files changed, 18 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index df284e9..0d8bd0e 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -5617,9 +5617,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
{
- FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
+ struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
+ struct d3d10_effect_shader_variable *s;
- return E_NOTIMPL;
+ TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
+
+ if (v->type->element_count)
+ v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
+
+ if (v->type->basetype != D3D10_SVT_VERTEXSHADER)
+ {
+ WARN("Shader is not a vertex shader.\n");
+ return E_FAIL;
+ }
+
+ s = v->data;
+ if ((*shader = s->shader.vs))
+ ID3D10VertexShader_AddRef(*shader);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
--
1.7.8.6
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