[PATCH 2/5] wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 16 01:13:43 CDT 2013
---
dlls/wined3d/glsl_shader.c | 8 ++------
1 file changed, 2 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c84d73b..057763f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -650,12 +650,8 @@ static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, con
* locations of the constants to avoid looking up each time */
snprintf(tmp_name, sizeof(tmp_name), "%s_b[%i]", prefix, i);
tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
- if (tmp_loc != -1)
- {
- /* We found this uniform name in the program - go ahead and send the data */
- GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i]));
- checkGLcall("glUniform1ivARB");
- }
+ GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i]));
+ checkGLcall("glUniform1ivARB");
}
/* Load immediate constants */
--
1.8.1.5
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