[PATCH 3/5] d3d8/tests: Test NPOT texture creation
Stefan Dösinger
stefandoesinger at gmail.com
Tue Apr 16 10:17:34 CDT 2013
Please use this patch instead. It changes the type of refcount from UINT
to ULONG.
Am 2013-04-16 14:48, schrieb Stefan Dösinger:
> ---
> dlls/d3d8/tests/device.c | 124 +++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 124 insertions(+)
>
> diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
> index 2f281d2..ea46299 100644
> --- a/dlls/d3d8/tests/device.c
> +++ b/dlls/d3d8/tests/device.c
> @@ -4768,6 +4768,129 @@ static void test_rtpatch(void)
> DestroyWindow(window);
> }
>
> +static void test_npot_textures(void)
> +{
> + IDirect3DDevice8 *device = NULL;
> + IDirect3D8 *d3d8;
> + UINT refcount;
> + HWND window = NULL;
> + HRESULT hr;
> + D3DCAPS8 caps;
> + IDirect3DTexture8 *texture;
> + IDirect3DCubeTexture8 *cube_texture;
> + IDirect3DVolumeTexture8 *volume_texture;
> + struct
> + {
> + D3DPOOL pool;
> + const char *pool_name;
> + HRESULT hr;
> + }
> + pools[] =
> + {
> + { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL },
> + { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL },
> + { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL },
> + { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK },
> + };
> + unsigned int i, levels;
> + BOOL tex_pow2, cube_pow2, vol_pow2;
> +
> + if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
> + {
> + skip("Failed to create IDirect3D8 object, skipping tests.\n");
> + return;
> + }
> +
> + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
> + 0, 0, 640, 480, 0, 0, 0, 0);
> + if (!(device = create_device(d3d8, window, window, TRUE)))
> + {
> + skip("Failed to create a D3D device, skipping tests.\n");
> + goto done;
> + }
> +
> + hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
> + ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
> + tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2);
> + cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
> + vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
> + ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
> + ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
> +
> + for (i = 0; i < sizeof(pools) / sizeof(*pools); i++)
> + {
> + for (levels = 0; levels <= 2; levels++)
> + {
> + HRESULT expected;
> +
> + hr = IDirect3DDevice8_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8,
> + pools[i].pool, &texture);
> + if (!tex_pow2)
> + {
> + expected = D3D_OK;
> + }
> + else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
> + {
> + if (levels == 1)
> + expected = D3D_OK;
> + else
> + expected = pools[i].hr;
> + }
> + else
> + {
> + expected = pools[i].hr;
> + }
> + ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
> + pools[i].pool_name, levels, hr, expected);
> +
> + if (SUCCEEDED(hr))
> + IDirect3DTexture8_Release(texture);
> + }
> +
> + hr = IDirect3DDevice8_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8,
> + pools[i].pool, &cube_texture);
> + if (tex_pow2)
> + {
> + ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
> + pools[i].pool_name, hr, pools[i].hr);
> + }
> + else
> + {
> + ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
> + pools[i].pool_name, hr, D3D_OK);
> + }
> +
> + if (SUCCEEDED(hr))
> + IDirect3DCubeTexture8_Release(cube_texture);
> +
> + hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8,
> + pools[i].pool, &volume_texture);
> + if (tex_pow2)
> + {
> + ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
> + pools[i].pool_name, hr, pools[i].hr);
> + }
> + else
> + {
> + ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
> + pools[i].pool_name, hr, D3D_OK);
> + }
> +
> + if (SUCCEEDED(hr))
> + IDirect3DVolumeTexture8_Release(volume_texture);
> + }
> +
> +done:
> + if (device)
> + {
> + refcount = IDirect3DDevice8_Release(device);
> + ok(!refcount, "Device has %u references left.\n", refcount);
> + }
> + IDirect3D8_Release(d3d8);
> + DestroyWindow(window);
> +
> +}
> +
> START_TEST(device)
> {
> HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
> @@ -4844,6 +4967,7 @@ START_TEST(device)
> test_set_palette();
> test_swvp_buffer();
> test_rtpatch();
> + test_npot_textures();
> }
> UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
> }
>
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