[PATCH 3/5] wined3d: Get rid of the unused wined3d_strided_data structure.
Henri Verbeet
hverbeet at codeweavers.com
Fri Apr 19 01:34:13 CDT 2013
---
include/wine/wined3d.h | 17 -----------------
1 file changed, 17 deletions(-)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 378a46b..75cba55 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1712,23 +1712,6 @@ struct wined3d_box
UINT back;
};
-struct wined3d_strided_element
-{
- enum wined3d_format_id format; /* Format of the data */
- const BYTE *data; /* Pointer to start of data */
- UINT stride; /* Stride between occurrences of this data */
-};
-
-struct wined3d_strided_data
-{
- struct wined3d_strided_element position;
- struct wined3d_strided_element normal;
- struct wined3d_strided_element diffuse;
- struct wined3d_strided_element specular;
- struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
- BOOL position_transformed;
-};
-
struct wined3d_vertex_shader_caps
{
DWORD caps;
--
1.8.1.5
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