[PATCH] d3d10_1: Add stub dll

Detlef Riekenberg wine.dev at web.de
Mon Apr 29 18:34:47 CDT 2013


Needed for winsat.
The stub is enough to get the app loaded.

I have no idea, if forwarding to d3d10.dll is a usable solution or an ugly hack.

--
By by ... Detlef
---
 dlls/d3d10_1/Makefile.in  |    3 +++
 dlls/d3d10_1/d3d10_1.spec |   29 +++++++++++++++++++++++++++++
 2 files changed, 32 insertions(+), 0 deletions(-)
 create mode 100644 dlls/d3d10_1/Makefile.in
 create mode 100644 dlls/d3d10_1/d3d10_1.spec

diff --git a/dlls/d3d10_1/Makefile.in b/dlls/d3d10_1/Makefile.in
new file mode 100644
index 0000000..8166bf4
--- /dev/null
+++ b/dlls/d3d10_1/Makefile.in
@@ -0,0 +1,3 @@
+MODULE = d3d10_1.dll
+
+ at MAKE_DLL_RULES@
diff --git a/dlls/d3d10_1/d3d10_1.spec b/dlls/d3d10_1/d3d10_1.spec
new file mode 100644
index 0000000..7b91437
--- /dev/null
+++ b/dlls/d3d10_1/d3d10_1.spec
@@ -0,0 +1,29 @@
+@ stub D3D10CompileEffectFromMemory
+@ stub D3D10CompileShader
+@ stub D3D10CreateBlob
+@ stub D3D10CreateDevice1
+@ stub D3D10CreateDeviceAndSwapChain1
+@ stub D3D10CreateEffectFromMemory
+@ stub D3D10CreateEffectPoolFromMemory
+@ stub D3D10CreateStateBlock
+@ stub D3D10DisassembleEffect
+@ stub D3D10DisassembleShader
+@ stub D3D10GetGeometryShaderProfile
+@ stub D3D10GetInputAndOutputSignatureBlob
+@ stub D3D10GetInputSignatureBlob
+@ stub D3D10GetOutputSignatureBlob
+@ stub D3D10GetPixelShaderProfile
+@ stub D3D10GetShaderDebugInfo
+@ stub D3D10GetVersion
+@ stub D3D10GetVertexShaderProfile
+@ stub D3D10PreprocessShader
+@ stub D3D10ReflectShader
+@ stub D3D10RegisterLayers
+@ stub D3D10StateBlockMaskDifference
+@ stub D3D10StateBlockMaskDisableAll
+@ stub D3D10StateBlockMaskDisableCapture
+@ stub D3D10StateBlockMaskEnableAll
+@ stub D3D10StateBlockMaskEnableCapture
+@ stub D3D10StateBlockMaskGetSetting
+@ stub D3D10StateBlockMaskIntersect
+@ stub D3D10StateBlockMaskUnion
-- 
1.7.5.4




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