[PATCH 3/5] wined3d: Use the "adapter" local variable in swapchain_init().
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 19 03:50:52 CDT 2013
---
dlls/wined3d/swapchain.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index ce54aeb..f6cfc2e 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -925,7 +925,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
mode.refresh_rate = desc->refresh_rate;
mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
- if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &mode)))
+ if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, adapter->ordinal, &mode)))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
goto err;
@@ -944,7 +944,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
WINED3DFMT_S1_UINT_D15_UNORM
};
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ const struct wined3d_gl_info *gl_info = &adapter->gl_info;
swapchain->context = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain->context));
if (!swapchain->context)
--
1.8.1.5
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