[PATCH 2/5] wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_scissor_rect().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 22 02:48:40 CDT 2013
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c949a9c..7122006 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2340,7 +2340,7 @@ void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device,
{
TRACE("device %p, rect %p.\n", device, rect);
- *rect = device->updateStateBlock->state.scissor_rect;
+ *rect = device->stateBlock->state.scissor_rect;
TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
}
--
1.8.1.5
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