[PATCH 1/5] wined3d: Get rid of the SHADER_PGMSIZE constant.
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 29 03:26:23 CDT 2013
---
dlls/wined3d/shader.c | 5 ++---
dlls/wined3d/wined3d_private.h | 2 --
2 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 786d491..624d091 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -245,13 +245,12 @@ void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
{
- buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
- if (!buffer->buffer)
+ buffer->buffer_size = 16384;
+ if (!(buffer->buffer = HeapAlloc(GetProcessHeap(), 0, buffer->buffer_size)))
{
ERR("Failed to allocate shader buffer memory.\n");
return FALSE;
}
- buffer->buffer_size = SHADER_PGMSIZE;
shader_buffer_clear(buffer);
return TRUE;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c320b65..ee90b67 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -412,8 +412,6 @@ enum wined3d_shader_rel_op
* Shader model 3 according to msdn (and for software shaders) */
#define MAX_LABELS 16
-#define SHADER_PGMSIZE 16384
-
struct wined3d_shader_buffer
{
char *buffer;
--
1.8.1.5
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