[PATCH 3/4] d3d9: Buffers do not support user memory (try 2).

Stefan Dösinger stefan at codeweavers.com
Mon Dec 9 06:28:15 CST 2013


Try 2: Handle pools other than D3DPOOL_SYSMEM.

The different return values for SYSMEM and SCRATCH suggest that support
for this may exist, or was at some point planned. I could not find a way
to make sysmem buffers work on Windows.
---
 dlls/d3d9/device.c       | 14 ++++++++++++++
 dlls/d3d9/tests/d3d9ex.c | 10 ++++++++++
 2 files changed, 24 insertions(+)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index e92c84e..6759f97 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -886,7 +886,14 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
             iface, size, usage, fvf, pool, buffer, shared_handle);
 
     if (shared_handle)
+    {
+        if (pool != D3DPOOL_DEFAULT)
+        {
+            WARN("User memory is not allowed on vertex buffers.\n");
+            return D3DERR_NOTAVAILABLE;
+        }
         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+    }
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
@@ -918,7 +925,14 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
             iface, size, usage, format, pool, buffer, shared_handle);
 
     if (shared_handle)
+    {
+        if (pool != D3DPOOL_DEFAULT)
+        {
+            WARN("User memory is not allowed on index buffers.\n");
+            return D3DERR_NOTAVAILABLE;
+        }
         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
+    }
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 65ffce0..9d7b3a0 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -541,6 +541,8 @@ static void test_user_memory(void)
     IDirect3DTexture9 *texture;
     IDirect3DCubeTexture9 *cube_texture;
     IDirect3DVolumeTexture9 *volume_texture;
+    IDirect3DVertexBuffer9 *vertex_buffer;
+    IDirect3DIndexBuffer9 *index_buffer;
     D3DLOCKED_RECT locked_rect;
     UINT refcount;
     HWND window;
@@ -606,6 +608,14 @@ static void test_user_memory(void)
         hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 2, 2, 2, 1, 0, D3DFMT_A8R8G8B8,
                 test_data[i].pool, &volume_texture, &mem);
         ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, pool %s.\n", hr, test_data[i].name);
+
+        /* D3DPOOL_SYSTEMMEM returns D3DERR_NOTAVAILABLE, D3DPOOL_SCRATCH returns D3DERR_INVALIDCALL. */
+        hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, test_data[i].pool,
+                &index_buffer, &mem);
+        ok(FAILED(hr), "Got unexpected hr %#x, pool %s.\n", hr, test_data[i].name);
+        hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0, 0, test_data[i].pool,
+                &vertex_buffer, &mem);
+        ok(FAILED(hr), "Got unexpected hr %#x, pool %s.\n", hr, test_data[i].name);
     }
 
     HeapFree(GetProcessHeap(), 0, mem);
-- 
1.8.3.2




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