[PATCH 5/6] wined3d: Call buffer_get_memory in surface_load_pbo.
Stefan Dösinger
stefan at codeweavers.com
Wed Dec 11 05:22:20 CST 2013
---
dlls/wined3d/surface.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 24b7532..0889139 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -549,6 +549,8 @@ static void surface_load_pbo(struct wined3d_surface *surface, const struct wined
{
struct wined3d_context *context;
GLenum error;
+ struct wined3d_bo_address data;
+ surface_get_memory(surface, &data);
context = context_acquire(surface->resource.device, NULL);
@@ -563,7 +565,7 @@ static void surface_load_pbo(struct wined3d_surface *surface, const struct wined
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4,
- surface->resource.allocatedMemory, GL_STREAM_DRAW_ARB));
+ data.addr, GL_STREAM_DRAW_ARB));
checkGLcall("glBufferDataARB");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
--
1.8.3.2
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