[PATCH 1/5] wined3d: Don't check for render target usage in wined3d_surface_set_mem.

Stefan Dösinger stefan at codeweavers.com
Fri Dec 13 05:30:12 CST 2013


Ddraw and d3d9 already take care of this.
---
 dlls/wined3d/surface.c | 7 -------
 1 file changed, 7 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ec9ac6c..4d87d23 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2620,13 +2620,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
         return WINED3DERR_INVALIDCALL;
     }
 
-    /* Render targets depend on their hdc, and we can't create an hdc on a user pointer. */
-    if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
-    {
-        ERR("Not supported on render targets.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
     if (mem && mem != surface->resource.allocatedMemory)
     {
         /* Do I have to copy the old surface content? */
-- 
1.8.3.2




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