[PATCH 4/5] dsound: fixup DSOUND_WaveQueue checks
Maarten Lankhorst
m.b.lankhorst at gmail.com
Wed Jan 2 07:46:46 CST 2013
If you're going to be silly, you should go all the way. :P
---
dlls/dsound/mixer.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c
index 3c5492b..f9a5e8f 100644
--- a/dlls/dsound/mixer.c
+++ b/dlls/dsound/mixer.c
@@ -580,16 +580,18 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, LPBYTE pos, DWORD bytes)
hr = IAudioRenderClient_GetBuffer(device->render, bytes / device->pwfx->nBlockAlign, &buffer);
if(FAILED(hr)){
WARN("GetBuffer failed: %08x\n", hr);
- goto done;
+ return;
}
memcpy(buffer, pos, bytes);
hr = IAudioRenderClient_ReleaseBuffer(device->render, bytes / device->pwfx->nBlockAlign, 0);
- if(FAILED(hr))
- WARN("ReleaseBuffer failed: %08x\n", hr);
+ if(FAILED(hr)) {
+ ERR("ReleaseBuffer failed: %08x\n", hr);
+ IAudioRenderClient_ReleaseBuffer(device->render, 0, 0);
+ return;
+ }
-done:
device->pad += bytes;
}
--
1.8.0.3
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