[PATCH 2/5] ddraw: Avoid LPD3DPICKRECORD.

Henri Verbeet hverbeet at codeweavers.com
Sun Jan 13 15:08:06 CST 2013


---
 include/d3d.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/d3d.h b/include/d3d.h
index 94367da..2ee638e 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -950,7 +950,7 @@ DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)
             IDirect3DViewport **viewport, DWORD flags) PURE;
     STDMETHOD(Pick)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport,
             DWORD flags, D3DRECT *rect) PURE;
-    STDMETHOD(GetPickRecords)(THIS_ LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec) PURE;
+    STDMETHOD(GetPickRecords)(THIS_ DWORD *count, D3DPICKRECORD *records) PURE;
     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
     STDMETHOD(CreateMatrix)(THIS_ D3DMATRIXHANDLE *matrix) PURE;
     STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE;
-- 
1.7.12.4




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