[PATCH 1/3] d3d9/tests: Create a plain DS surface in test_reset_resources
Stefan Dösinger
stefan at codeweavers.com
Wed Jan 16 05:44:15 CST 2013
r200 does not support depth textures.
---
dlls/d3d9/tests/device.c | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index a0997d6..cabdec5 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3523,12 +3523,9 @@ static void test_reset_resources(void)
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
- hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
- D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
- ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
- hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
- ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
- IDirect3DTexture9_Release(texture);
+ hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128,
+ D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
--
1.7.12.4
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