[PATCH] d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader.
Christian Costa
titan.costa at gmail.com
Tue Jul 23 01:20:30 CDT 2013
---
dlls/d3dx9_36/shader.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index d44316f..6c86de0 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -368,7 +368,14 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO
function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
if (SUCCEEDED(hr) && constant_table)
+ {
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
+ if (FAILED(hr))
+ {
+ ID3DXBuffer_Release(*shader);
+ *shader = NULL;
+ }
+ }
return hr;
}
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