[PATCH 4/5] d3drm: Avoid LPDIRECT3DRMANIMATIONARRAY.

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 6 03:51:49 CDT 2013


---
 include/d3drmobj.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index 268e67b..d4f463a 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -4036,7 +4036,7 @@ DECLARE_INTERFACE_(IDirect3DRMAnimationSet2, IDirect3DRMObject)
             D3DRMLOADTEXTURE3CALLBACK cb, void *ctx, IDirect3DRMFrame3 *parent_frame)PURE;
     STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE;
     STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
-    STDMETHOD(GetAnimations)(THIS_ LPDIRECT3DRMANIMATIONARRAY *) PURE;
+    STDMETHOD(GetAnimations)(THIS_ struct IDirect3DRMAnimationArray **array) PURE;
 };
 #undef INTERFACE
 
-- 
1.8.1.5




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