[PATCH 1/3] wined3d: Fix NP2 surface repacking in surface_download_data.
Matteo Bruni
mbruni at codeweavers.com
Wed Jun 19 14:59:24 CDT 2013
It was erroneously skipping the first row of the texture since
b48dfb3c547f060270b96e51f6bebc9ce1d0a891 AFAICS. This codepath is only
used for very old GPUs so no surprise nobody noticed earlier.
---
dlls/wined3d/surface.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a325ac0..83ff41f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2246,12 +2246,11 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
src_data = mem;
dst_data = surface->resource.allocatedMemory;
TRACE("(%p) : Repacking the surface data from pitch %d to pitch %d\n", surface, src_pitch, dst_pitch);
- for (y = 1; y < surface->resource.height; ++y)
+ for (y = 0; y < surface->resource.height; ++y)
{
- /* skip the first row */
+ memcpy(dst_data, src_data, dst_pitch);
src_data += src_pitch;
dst_data += dst_pitch;
- memcpy(dst_data, src_data, dst_pitch);
}
HeapFree(GetProcessHeap(), 0, mem);
--
1.8.1.5
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