[PATCH] d3dcompiler: Add a LUT to find compilation targets info.

Christian Costa titan.costa at gmail.com
Thu May 2 14:45:13 CDT 2013


---
 dlls/d3dcompiler_43/compiler.c            |  101 +++++++++++++++++++++++------
 dlls/d3dcompiler_43/d3dcompiler_private.h |    1 
 2 files changed, 81 insertions(+), 21 deletions(-)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 4942985..a6a9867 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -490,6 +490,66 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
     return hr;
 }
 
+struct {
+    const char *name;
+    enum shader_type type;
+    DWORD sm_major;
+    DWORD sm_minor;
+    DWORD level_major;
+    DWORD level_minor;
+    BOOL sw;
+    BOOL support;
+} targets_info[] = {
+    /* SM 1 */
+    { "vs_1_0",            ST_VERTEX,  1, 0, 0, 0, FALSE, TRUE  },
+    { "vs_1_1",            ST_VERTEX,  1, 1, 0, 0, FALSE, TRUE  },
+    { "ps_1_0",            ST_PIXEL,   1, 0, 0, 0, FALSE, TRUE  },
+    { "ps_1_1",            ST_PIXEL,   1, 1, 0, 0, FALSE, FALSE },
+    { "ps_1_2",            ST_PIXEL,   1, 2, 0, 0, FALSE, FALSE },
+    { "ps_1_3",            ST_PIXEL,   1, 3, 0, 0, FALSE, FALSE },
+    { "ps_1_4",            ST_PIXEL,   1, 4, 0, 0, FALSE, FALSE },
+    { "tx_1_0",            ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE },
+    /* SM 2 */
+    { "vs_2_0",            ST_VERTEX,  2, 0, 0, 0, FALSE, TRUE  },
+    { "vs_2_a",            ST_VERTEX,  2, 1, 0, 0, FALSE, FALSE },
+    { "vs_2_sw",           ST_VERTEX,  2, 0, 0, 0, TRUE,  FALSE },
+    { "ps_2_0",            ST_PIXEL,   2, 0, 0, 0, FALSE, TRUE  },
+    { "ps_2_a",            ST_PIXEL,   2, 1, 0, 0, FALSE, FALSE },
+    { "ps_2_b",            ST_PIXEL,   2, 2, 0, 0, FALSE, FALSE },
+    { "ps_2_sw",           ST_PIXEL,   2, 0, 0, 0, TRUE,  FALSE },
+    { "fx_2_0",            ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE },
+    /* SM 3 */
+    { "vs_3_0",            ST_VERTEX,  3, 0, 0, 0, FALSE, TRUE  },
+    { "vs_3_sw",           ST_VERTEX,  3, 0, 0, 0, TRUE,  FALSE },
+    { "ps_3_0",            ST_PIXEL,   3, 0, 0, 0, FALSE, TRUE  },
+    { "ps_3_sw",           ST_PIXEL,   3, 0, 0, 0, TRUE,  FALSE },
+    /* SM 4 */
+    { "vs_4_0_level_9_0",  ST_VERTEX,  4, 0, 9, 0, FALSE, FALSE },
+    { "vs_4_0_level_9_1",  ST_VERTEX,  4, 0, 9, 1, FALSE, FALSE },
+    { "vs_4_0_level_9_3",  ST_VERTEX,  4, 0, 9, 3, FALSE, FALSE },
+    { "vs_4_0",            ST_VERTEX,  4, 0, 0, 0, FALSE, TRUE  },
+    { "vs_4_1",            ST_VERTEX,  4, 1, 0, 0, FALSE, TRUE  },
+    { "ps_4_0_level_9_0",  ST_PIXEL,   4, 0, 9, 0, FALSE, FALSE },
+    { "ps_4_0_level_9_1",  ST_PIXEL,   4, 0, 9, 1, FALSE, FALSE },
+    { "ps_4_0_level_9_3",  ST_PIXEL,   4, 0, 9, 3, FALSE, FALSE },
+    { "ps_4_0",            ST_PIXEL,   4, 0, 0, 0, FALSE, TRUE  },
+    { "ps_4_1",            ST_PIXEL,   4, 1, 0, 0, FALSE, TRUE  },
+    { "gs_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
+    { "gs_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
+    { "cs_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
+    { "cs_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
+    { "fx_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
+    { "fx_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
+    /* SM 5 */
+    { "vs_5_0",            ST_VERTEX,  5, 0, 0, 0, FALSE, TRUE  },
+    { "ps_5_0",            ST_PIXEL,   5, 0, 0, 0, FALSE, TRUE  },
+    { "hs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "gs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "ds_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "cs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "fx_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+};
+
 static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
         ID3DBlob **shader_blob, ID3DBlob **error_messages)
 {
@@ -500,38 +560,37 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
     ID3DBlob *buffer;
     char *pos;
     enum shader_type shader_type;
+    ULONG i;
+    ULONG nb = sizeof(targets_info) / sizeof(targets_info[0]);
 
     TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
 
     TRACE("Parsing compilation target %s.\n", debugstr_a(target));
-    if (strlen(target) != 6 || target[1] != 's' || target[2] != '_' || target[4] != '_')
+    for (i = 0; i < nb; i++)
     {
-        FIXME("Unknown compilation target %s.\n", debugstr_a(target));
-        return D3DERR_INVALIDCALL;
+        if (!strcmp(target, targets_info[i].name))
+        {
+            if (!targets_info[i].support)
+            {
+                FIXME("Compilation target %s not yet supported\n", debugstr_a(target));
+                return D3DERR_INVALIDCALL;
+            }
+            else
+            {
+                shader_type = targets_info[i].type;
+                major = targets_info[i].sm_major;
+                minor = targets_info[i].sm_minor;
+                break;
+            }
+        }
     }
 
-    if (target[0] == 'v')
-        shader_type = ST_VERTEX;
-    else if (target[0] == 'p')
-        shader_type = ST_PIXEL;
-    else
+    if (i == nb)
     {
-        FIXME("Unsupported shader target type %s.\n", debugstr_a(target));
+        FIXME("Unknown compilation target %s\n", debugstr_a(target));
         return D3DERR_INVALIDCALL;
     }
 
-    major = target[3] - '0';
-    if (major == 0 || major > 5)
-    {
-        FIXME("Unsupported shader target major version %d.\n", major);
-        return D3DERR_INVALIDCALL;
-    }
-    minor = target[5] - '0';
-    if (minor > 1 || (minor == 1 && (shader_type != ST_VERTEX || major > 1)))
-    {
-        FIXME("Unsupported shader target minor version %d.\n", minor);
-        return D3DERR_INVALIDCALL;
-    }
     shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages);
 
     if (messages)
diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h
index c8a92f1..63745e0 100644
--- a/dlls/d3dcompiler_43/d3dcompiler_private.h
+++ b/dlls/d3dcompiler_43/d3dcompiler_private.h
@@ -51,6 +51,7 @@ enum shader_type
 {
     ST_VERTEX,
     ST_PIXEL,
+    ST_UNKNOWN
 };
 
 typedef enum BWRITER_COMPARISON_TYPE {




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