[3/4] d3drm: Implement IDirect3DRMMeshBuilder3_GetNormals
André Hentschel
nerv at dawncrow.de
Sun May 12 16:54:04 CDT 2013
---
dlls/d3drm/meshbuilder.c | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 549a5dd..eecf629 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -2379,13 +2379,19 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetNormals(IDirect3DRMMeshBuil
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetNormals(IDirect3DRMMeshBuilder3 *iface,
- DWORD IndexFirst, DWORD *count, D3DVECTOR *vector)
+ DWORD IndexFirst, DWORD *ncount, D3DVECTOR *normals)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
+ DWORD count = This->nb_normals - IndexFirst;
- FIXME("(%p)->(%u,%p,%p): stub\n", This, IndexFirst, count, vector);
+ TRACE("(%p)->(%u,%p,%p)\n", This, IndexFirst, ncount, normals);
- return E_NOTIMPL;
+ if (ncount)
+ *ncount = count;
+ if (normals && This->nb_normals)
+ memcpy(normals, This->pNormals + IndexFirst, count * sizeof(D3DVECTOR));
+
+ return D3DRM_OK;
}
static int WINAPI IDirect3DRMMeshBuilder3Impl_GetNormalCount(IDirect3DRMMeshBuilder3* iface)
--
1.7.10.4
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