[PATCH 2/6] wined3d: Initialize the gl_info pointer from the context
Stefan Dösinger
stefan at codeweavers.com
Tue May 14 16:46:01 CDT 2013
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6a901e3..405a123 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7042,7 +7042,7 @@ static void upload_palette(const struct wined3d_surface *surface, struct wined3d
{
BYTE table[256][4];
struct wined3d_device *device = surface->resource.device;
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ const struct wined3d_gl_info *gl_info = context->gl_info;
struct arbfp_blit_priv *priv = device->blit_priv;
BOOL colorkey = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) != 0;
--
1.8.1.5
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