[PATCH 2/5] wined3d: Don't create FBOs in context_bind_fbo().
Henri Verbeet
hverbeet at codeweavers.com
Mon May 27 02:22:49 CDT 2013
We can just do this in context_create_fbo_entry() now.
---
dlls/wined3d/context.c | 66 ++++++++++++++++++++------------------------------
1 file changed, 26 insertions(+), 40 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e6f2c1a..584683d 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -38,43 +38,27 @@ static DWORD wined3d_context_tls_idx;
/* FBO helper functions */
/* Context activation is done by the caller. */
-static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo)
+static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint fbo)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
- GLuint f;
-
- if (!fbo)
- {
- f = 0;
- }
- else
- {
- if (!*fbo)
- {
- gl_info->fbo_ops.glGenFramebuffers(1, fbo);
- checkGLcall("glGenFramebuffers()");
- TRACE("Created FBO %u.\n", *fbo);
- }
- f = *fbo;
- }
switch (target)
{
case GL_READ_FRAMEBUFFER:
- if (context->fbo_read_binding == f) return;
- context->fbo_read_binding = f;
+ if (context->fbo_read_binding == fbo) return;
+ context->fbo_read_binding = fbo;
break;
case GL_DRAW_FRAMEBUFFER:
- if (context->fbo_draw_binding == f) return;
- context->fbo_draw_binding = f;
+ if (context->fbo_draw_binding == fbo) return;
+ context->fbo_draw_binding = fbo;
break;
case GL_FRAMEBUFFER:
- if (context->fbo_read_binding == f
- && context->fbo_draw_binding == f) return;
- context->fbo_read_binding = f;
- context->fbo_draw_binding = f;
+ if (context->fbo_read_binding == fbo
+ && context->fbo_draw_binding == fbo) return;
+ context->fbo_read_binding = fbo;
+ context->fbo_draw_binding = fbo;
break;
default:
@@ -82,7 +66,7 @@ static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLu
break;
}
- gl_info->fbo_ops.glBindFramebuffer(target, f);
+ gl_info->fbo_ops.glBindFramebuffer(target, fbo);
checkGLcall("glBindFramebuffer()");
}
@@ -104,15 +88,15 @@ static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info,
}
/* Context activation is done by the caller. */
-static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo)
+static void context_destroy_fbo(struct wined3d_context *context, GLuint fbo)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER);
- context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
+ context_bind_fbo(context, GL_FRAMEBUFFER, 0);
- gl_info->fbo_ops.glDeleteFramebuffers(1, fbo);
+ gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
checkGLcall("glDeleteFramebuffers()");
}
@@ -338,7 +322,9 @@ static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *
entry->location = location;
entry->rt_mask = context_generate_rt_mask(GL_COLOR_ATTACHMENT0);
entry->attached = FALSE;
- entry->id = 0;
+ gl_info->fbo_ops.glGenFramebuffers(1, &entry->id);
+ checkGLcall("glGenFramebuffers()");
+ TRACE("Created FBO %u.\n", entry->id);
return entry;
}
@@ -350,7 +336,7 @@ static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum targ
{
const struct wined3d_gl_info *gl_info = context->gl_info;
- context_bind_fbo(context, target, &entry->id);
+ context_bind_fbo(context, target, entry->id);
context_clean_fbo_attachments(gl_info, target);
memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
@@ -364,8 +350,8 @@ static void context_destroy_fbo_entry(struct wined3d_context *context, struct fb
{
if (entry->id)
{
- TRACE("Destroy FBO %d\n", entry->id);
- context_destroy_fbo(context, &entry->id);
+ TRACE("Destroy FBO %u.\n", entry->id);
+ context_destroy_fbo(context, entry->id);
}
--context->fbo_entry_count;
list_remove(&entry->entry);
@@ -428,13 +414,13 @@ static void context_apply_fbo_entry(struct wined3d_context *context, GLenum targ
if (entry->attached)
{
- context_bind_fbo(context, target, &entry->id);
+ context_bind_fbo(context, target, entry->id);
return;
}
read_binding = context->fbo_read_binding;
draw_binding = context->fbo_draw_binding;
- context_bind_fbo(context, GL_FRAMEBUFFER, &entry->id);
+ context_bind_fbo(context, GL_FRAMEBUFFER, entry->id);
/* Apply render targets */
for (i = 0; i < gl_info->limits.buffers; ++i)
@@ -454,9 +440,9 @@ static void context_apply_fbo_entry(struct wined3d_context *context, GLenum targ
if (target != GL_FRAMEBUFFER)
{
if (target == GL_READ_FRAMEBUFFER)
- context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding ? &draw_binding : NULL);
+ context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding);
else
- context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding ? &read_binding : NULL);
+ context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding);
}
entry->attached = TRUE;
@@ -475,14 +461,14 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
if (context->rebind_fbo)
{
- context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
+ context_bind_fbo(context, GL_FRAMEBUFFER, 0);
context->rebind_fbo = FALSE;
}
if (location == SFLAG_INDRAWABLE)
{
context->current_fbo = NULL;
- context_bind_fbo(context, target, NULL);
+ context_bind_fbo(context, target, 0);
}
else
{
@@ -2150,7 +2136,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
else
{
context->current_fbo = NULL;
- context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
+ context_bind_fbo(context, GL_FRAMEBUFFER, 0);
rt_mask = context_generate_rt_mask_from_surface(rt);
}
}
--
1.8.1.5
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