[PATCH 1/5] wined3d: Surfaces always have a container in surface_add_dirty_rect().

Henri Verbeet hverbeet at codeweavers.com
Tue Nov 19 03:28:46 CST 2013


---
 dlls/wined3d/surface.c |    7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7718186..2999e62 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2421,12 +2421,7 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3
         surface->dirtyRect.bottom = surface->resource.height;
     }
 
-    /* if the container is a texture then mark it dirty. */
-    if (surface->container)
-    {
-        TRACE("Passing to container.\n");
-        wined3d_texture_set_dirty(surface->container);
-    }
+    wined3d_texture_set_dirty(surface->container);
 }
 
 HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
-- 
1.7.10.4




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