[PATCH 1/5] wined3d: Surfaces always have a container in surface_add_dirty_rect().
Henri Verbeet
hverbeet at codeweavers.com
Tue Nov 19 03:28:46 CST 2013
---
dlls/wined3d/surface.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7718186..2999e62 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2421,12 +2421,7 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3
surface->dirtyRect.bottom = surface->resource.height;
}
- /* if the container is a texture then mark it dirty. */
- if (surface->container)
- {
- TRACE("Passing to container.\n");
- wined3d_texture_set_dirty(surface->container);
- }
+ wined3d_texture_set_dirty(surface->container);
}
HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
--
1.7.10.4
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