[PATCH 1/5] wined3d: Just validate the sysmem location in surface_init().
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 25 05:31:19 CST 2013
This is all surface_set_dirty() really does here.
---
dlls/wined3d/surface.c | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f456bb9..c947898 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6519,10 +6519,12 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
}
surface_set_container(surface, container);
+ surface_validate_location(surface, SFLAG_INSYSMEM);
+ list_init(&surface->renderbuffers);
list_init(&surface->overlays);
/* Flags */
- surface->flags = SFLAG_NORMCOORD; /* Default to normalized coords. */
+ surface->flags |= SFLAG_NORMCOORD; /* Default to normalized coords. */
if (flags & WINED3D_SURFACE_DISCARD)
surface->flags |= SFLAG_DISCARD;
if (flags & WINED3D_SURFACE_PIN_SYSMEM)
@@ -6540,10 +6542,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
if (lockable && (desc->usage & WINED3DUSAGE_RENDERTARGET))
surface->flags |= SFLAG_DYNLOCK;
- /* Mark the texture as dirty so that it gets loaded first time around. */
- surface_set_dirty(surface);
- list_init(&surface->renderbuffers);
-
TRACE("surface %p, memory %p, size %u\n",
surface, surface->resource.allocatedMemory, surface->resource.size);
--
1.7.10.4
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