[PATCH 1/3] wined3d: Take sRGB_decode into account in texture_srgb_mode.
Stefan Dösinger
stefan at codeweavers.com
Wed Oct 9 05:37:58 CDT 2013
---
dlls/wined3d/texture.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 56d13f6..0f3c470 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -658,6 +658,7 @@ static HRESULT texture2d_bind(struct wined3d_texture *texture,
static BOOL texture_srgb_mode(const struct wined3d_texture *texture, enum WINED3DSRGB srgb)
{
+ const struct wined3d_gl_info *gl_info = &texture->resource.device->adapter->gl_info;
switch (srgb)
{
case SRGB_RGB:
@@ -667,7 +668,8 @@ static BOOL texture_srgb_mode(const struct wined3d_texture *texture, enum WINED3
return TRUE;
default:
- return texture->flags & WINED3D_TEXTURE_IS_SRGB;
+ return !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
+ && texture->flags & WINED3D_TEXTURE_IS_SRGB;
}
}
--
1.8.1.5
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