[PATCH 5/5] d3dx9/tests: Add some more tests for D3DX[Assemble|Preprocess]ShaderFromFile.
Matteo Bruni
mbruni at codeweavers.com
Mon Sep 2 16:04:51 CDT 2013
---
dlls/d3dx9_36/tests/asm.c | 235 +++++++++++++++++++++++++++++-----------------
1 file changed, 148 insertions(+), 87 deletions(-)
diff --git a/dlls/d3dx9_36/tests/asm.c b/dlls/d3dx9_36/tests/asm.c
index f1b75a0..037d4e9 100644
--- a/dlls/d3dx9_36/tests/asm.c
+++ b/dlls/d3dx9_36/tests/asm.c
@@ -46,31 +46,50 @@ static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
char *buffer;
- const char include[] = "#define REGISTER r0\nvs.1.1\n";
- const char include2[] = "#include \"incl3.vsh\"\n";
- const char include3[] = "vs.1.1\n";
+ static const char shader[] =
+ "#include \"incl.vsh\"\n"
+ "mov REGISTER, v0\n";
+ static const char include[] = "#define REGISTER r0\nvs.1.1\n";
+ static const char include2[] = "#include \"incl3.vsh\"\n";
+ static const char include3[] = "vs.1.1\n";
- trace("filename = %s\n", filename);
- trace("parent_data (%p) -> %s\n", parent_data, parent_data ? (char *)parent_data : "(null)");
+ trace("filename %s.\n", filename);
+ trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)");
- if(!strcmp(filename,"incl.vsh")) {
+ if (!strcmp(filename, "shader.vsh"))
+ {
+ buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(shader));
+ memcpy(buffer, shader, sizeof(shader));
+ *bytes = sizeof(shader);
+ }
+ else if (!strcmp(filename, "incl.vsh"))
+ {
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
- CopyMemory(buffer, include, sizeof(include));
+ memcpy(buffer, include, sizeof(include));
*bytes = sizeof(include);
- /* Also check for the correct parent_data content */
- ok(parent_data == NULL, "wrong parent_data value\n");
+ /* This is included from the first D3DXAssembleShader with non-null ID3DXInclude test
+ * (parent_data == NULL) and from shader.vsh / shader[] (with matching parent_data).
+ * Allow both cases. */
+ ok(parent_data == NULL || !strncmp(shader, parent_data, strlen(shader)), "wrong parent_data value\n");
}
- else if(!strcmp(filename,"incl3.vsh")) {
+ else if (!strcmp(filename, "incl2.vsh"))
+ {
+ buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2));
+ memcpy(buffer, include2, sizeof(include2));
+ *bytes = sizeof(include2);
+ }
+ else if (!strcmp(filename, "incl3.vsh"))
+ {
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include3));
- CopyMemory(buffer, include3, sizeof(include3));
+ memcpy(buffer, include3, sizeof(include3));
*bytes = sizeof(include3);
/* Also check for the correct parent_data content */
ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)), "wrong parent_data value\n");
}
- else {
- buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2));
- CopyMemory(buffer, include2, sizeof(include2));
- *bytes = sizeof(include2);
+ else
+ {
+ ok(0, "Unexpected #include for file %s.\n", filename);
+ return D3DERR_INVALIDCALL;
}
*data = buffer;
return S_OK;
@@ -90,40 +109,33 @@ struct D3DXIncludeImpl {
ID3DXInclude ID3DXInclude_iface;
};
-static void assembleshader_test(void) {
- const char test1[] = {
+static void assembleshader_test(void)
+{
+ static const char test1[] =
"vs.1.1\n"
- "mov DEF2, v0\n"
- };
- const char testincl[] = {
+ "mov DEF2, v0\n";
+ static const char testincl[] =
"#define REGISTER r0\n"
- "vs.1.1\n"
- };
- const char testshader[] = {
+ "vs.1.1\n";
+ static const char testshader[] =
"#include \"incl.vsh\"\n"
- "mov REGISTER, v0\n"
- };
- const char testshader2[] = {
+ "mov REGISTER, v0\n";
+ static const char testshader2[] =
"#include \"incl2.vsh\"\n"
- "mov REGISTER, v0\n"
- };
- const char testshader3[] = {
+ "mov REGISTER, v0\n";
+ static const char testshader3[] =
"#include \"include/incl3.vsh\"\n"
- "mov REGISTER, v0\n"
- };
- const char testincl3[] = {
- "#include \"incl4.vsh\"\n"
- };
- const char testincl4_ok[] = {
+ "mov REGISTER, v0\n";
+ static const char testincl3[] =
+ "#include \"incl4.vsh\"\n";
+ static const char testincl4_ok[] =
"#define REGISTER r0\n"
- "vs.1.1\n"
- };
- const char testincl4_wrong[] = {
- "#error \"wrong include\"\n"
- };
+ "vs.1.1\n";
+ static const char testincl4_wrong[] =
+ "#error \"wrong include\"\n";
HRESULT hr;
ID3DXBuffer *shader, *messages;
- D3DXMACRO defines[] = {
+ static const D3DXMACRO defines[] = {
{
"DEF1", "10 + 15"
},
@@ -136,6 +148,7 @@ static void assembleshader_test(void) {
};
struct D3DXIncludeImpl include;
HRESULT shader_vsh_res;
+ static const WCHAR shader_filename_w[] = {'s','h','a','d','e','r','.','v','s','h',0};
/* pDefines test */
shader = NULL;
@@ -255,6 +268,43 @@ static void assembleshader_test(void) {
}
if(shader) ID3DXBuffer_Release(shader);
} else skip("Couldn't create \"include\" directory\n");
+
+ DeleteFileA("shader.vsh");
+ DeleteFileA("incl.vsh");
+ DeleteFileA("shader3.vsh");
+ DeleteFileA("incl4.vsh");
+ DeleteFileA("include/incl3.vsh");
+ DeleteFileA("include/incl4.vsh");
+ RemoveDirectoryA("include");
+
+ /* The main shader is also to be loaded through the ID3DXInclude object. */
+ shader = NULL;
+ messages = NULL;
+ hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
+ D3DXSHADER_SKIPVALIDATION, &shader, &messages);
+ ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n",
+ hr, hr & 0x0000ffff);
+ if (messages)
+ {
+ trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
+ ID3DXBuffer_Release(messages);
+ }
+ if (shader)
+ ID3DXBuffer_Release(shader);
+
+ shader = NULL;
+ messages = NULL;
+ hr = D3DXAssembleShaderFromFileW(shader_filename_w, NULL, &include.ID3DXInclude_iface,
+ D3DXSHADER_SKIPVALIDATION, &shader, &messages);
+ ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n",
+ hr, hr & 0x0000ffff);
+ if (messages)
+ {
+ trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
+ ID3DXBuffer_Release(messages);
+ }
+ if (shader)
+ ID3DXBuffer_Release(shader);
} else skip("Couldn't create \"shader.vsh\"\n");
/* NULL shader tests */
@@ -309,46 +359,31 @@ static void assembleshader_test(void) {
ID3DXBuffer_Release(messages);
}
if(shader) ID3DXBuffer_Release(shader);
-
- /* cleanup */
- if(SUCCEEDED(shader_vsh_res)) {
- DeleteFileA("shader.vsh");
- DeleteFileA("incl.vsh");
- DeleteFileA("shader3.vsh");
- DeleteFileA("incl4.vsh");
- DeleteFileA("include/incl3.vsh");
- DeleteFileA("include/incl4.vsh");
- RemoveDirectoryA("include");
- }
}
-static void d3dxpreprocess_test(void) {
- const char testincl[] = {
- "#define REGISTER r0\n"
- "vs.1.1\n"
- };
- const char testshader[] = {
- "#include \"incl.vsh\"\n"
- "mov REGISTER, v0\n"
- };
- const char testshader3[] = {
- "#include \"include/incl3.vsh\"\n"
- "mov REGISTER, v0\n"
- };
- const char testincl3[] = {
- "#include \"incl4.vsh\"\n"
- };
- const char testincl4_ok[] = {
- "#define REGISTER r0\n"
- "vs.1.1\n"
- };
- const char testincl4_wrong[] = {
- "#error \"wrong include\"\n"
- };
+static void d3dxpreprocess_test(void)
+{
+ static const char testincl[] =
+ "#define REGISTER r0\n"
+ "vs.1.1\n";
+ static const char testshader[] =
+ "#include \"incl.vsh\"\n"
+ "mov REGISTER, v0\n";
+ static const char testshader3[] =
+ "#include \"include/incl3.vsh\"\n"
+ "mov REGISTER, v0\n";
+ static const char testincl3[] =
+ "#include \"incl4.vsh\"\n";
+ static const char testincl4_ok[] =
+ "#define REGISTER r0\n"
+ "vs.1.1\n";
+ static const char testincl4_wrong[] =
+ "#error \"wrong include\"\n";
HRESULT hr;
ID3DXBuffer *shader, *messages;
HRESULT shader_vsh_res;
- struct D3DXIncludeImpl include = {{&D3DXInclude_Vtbl}};
+ static struct D3DXIncludeImpl include = {{&D3DXInclude_Vtbl}};
+ static const WCHAR shader_filename_w[] = {'s','h','a','d','e','r','.','v','s','h',0};
shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader) - 1);
if(SUCCEEDED(shader_vsh_res)) {
@@ -396,6 +431,43 @@ static void d3dxpreprocess_test(void) {
ID3DXBuffer_Release(messages);
}
if(shader) ID3DXBuffer_Release(shader);
+
+ DeleteFileA("shader.vsh");
+ DeleteFileA("incl.vsh");
+ DeleteFileA("shader3.vsh");
+ DeleteFileA("incl4.vsh");
+ DeleteFileA("include/incl3.vsh");
+ DeleteFileA("include/incl4.vsh");
+ RemoveDirectoryA("include");
+
+ /* The main shader is also to be loaded through the ID3DXInclude object. */
+ shader = NULL;
+ messages = NULL;
+ hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
+ &shader, &messages);
+ ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n",
+ hr, hr & 0x0000ffff);
+ if (messages)
+ {
+ trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
+ ID3DXBuffer_Release(messages);
+ }
+ if (shader)
+ ID3DXBuffer_Release(shader);
+
+ shader = NULL;
+ messages = NULL;
+ hr = D3DXPreprocessShaderFromFileW(shader_filename_w, NULL, &include.ID3DXInclude_iface,
+ &shader, &messages);
+ ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n",
+ hr, hr & 0x0000ffff);
+ if (messages)
+ {
+ trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
+ ID3DXBuffer_Release(messages);
+ }
+ if (shader)
+ ID3DXBuffer_Release(shader);
} else skip("Couldn't create \"shader.vsh\"\n");
/* NULL shader tests */
@@ -438,17 +510,6 @@ static void d3dxpreprocess_test(void) {
ID3DXBuffer_Release(messages);
}
if(shader) ID3DXBuffer_Release(shader);
-
- /* cleanup */
- if(SUCCEEDED(shader_vsh_res)) {
- DeleteFileA("shader.vsh");
- DeleteFileA("incl.vsh");
- DeleteFileA("shader3.vsh");
- DeleteFileA("incl4.vsh");
- DeleteFileA("include/incl3.vsh");
- DeleteFileA("include/incl4.vsh");
- RemoveDirectoryA("include");
- }
}
START_TEST(asm)
--
1.8.1.5
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