[PATCH 1/5] wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location().

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 10 02:32:32 CDT 2013


It turns out this is already safe for all callers.
---
 dlls/wined3d/surface.c | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 385a994..ee404c1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5361,8 +5361,6 @@ static void surface_invalidate_location(struct wined3d_surface *surface, DWORD l
 
 void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent)
 {
-    const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
-
     TRACE("surface %p, location %s, persistent %#x.\n",
             surface, debug_surflocation(location), persistent);
 
@@ -5371,10 +5369,6 @@ void surface_modify_location(struct wined3d_surface *surface, DWORD location, BO
             && (location & SFLAG_INDRAWABLE))
         ERR("Trying to invalidate the SFLAG_INDRAWABLE location of an offscreen surface.\n");
 
-    if (location & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
-            && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
-        location |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
-
     if (persistent)
     {
         surface_validate_location(surface, location);
-- 
1.8.1.5




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