[PATCH 4/5] d3d9/tests: Use a plain depth stencil instead of a texture.
Stefan Dösinger
stefan at codeweavers.com
Tue Sep 10 05:14:03 CDT 2013
r500 does not support anything but AMD's extension depth texture formats
on Windows 7. Plain surfaces work OK with the builtin formats.
---
dlls/d3d9/tests/d3d9ex.c | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 2deef76..470e8a4 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -861,12 +861,9 @@ static void test_reset_resources(void)
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
- hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
- D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
- ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
- hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
- ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
- IDirect3DTexture9_Release(texture);
+ hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
+ D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
--
1.8.1.5
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