[PATCH 5/5] d3d8: Avoid LPVOID.
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 12 02:20:55 CDT 2013
---
dlls/d3d8/d3d8_main.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index d03bcba..1157465 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -57,11 +57,10 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
}
/* At process attach */
-BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
+BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
{
- TRACE("fdwReason=%d\n", fdwReason);
- if (fdwReason == DLL_PROCESS_ATTACH)
- DisableThreadLibraryCalls(hInstDLL);
+ if (reason == DLL_PROCESS_ATTACH)
+ DisableThreadLibraryCalls(inst);
return TRUE;
}
--
1.7.10.4
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