[PATCH 5/5] d3d8: Avoid LPVOID.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 12 02:20:55 CDT 2013


---
 dlls/d3d8/d3d8_main.c |    7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index d03bcba..1157465 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -57,11 +57,10 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
 }
 
 /* At process attach */
-BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
+BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
 {
-    TRACE("fdwReason=%d\n", fdwReason);
-    if (fdwReason == DLL_PROCESS_ATTACH)
-        DisableThreadLibraryCalls(hInstDLL);
+    if (reason == DLL_PROCESS_ATTACH)
+        DisableThreadLibraryCalls(inst);
 
     return TRUE;
 }
-- 
1.7.10.4




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