[PATCH 2/5] ddraw: Verify that the surface is in video memory in d3d_device_create().

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 18 03:57:10 CDT 2013


---
 dlls/ddraw/device.c |    6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 210a522..9f537c1 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -6762,6 +6762,12 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
         return DDERR_NOPALETTEATTACHED;
     }
 
+    if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
+    {
+        WARN("Surface %p is not in video memory.\n", target);
+        return D3DERR_SURFACENOTINVIDMEM;
+    }
+
     if (ddraw->flags & DDRAW_NO3D)
     {
         ERR_(winediag)("The application wants to create a Direct3D device, "
-- 
1.7.10.4




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