[PATCH 2/5] ddraw: Verify that the surface is in video memory in d3d_device_create().
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 18 03:57:10 CDT 2013
---
dlls/ddraw/device.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 210a522..9f537c1 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -6762,6 +6762,12 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
return DDERR_NOPALETTEATTACHED;
}
+ if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
+ {
+ WARN("Surface %p is not in video memory.\n", target);
+ return D3DERR_SURFACENOTINVIDMEM;
+ }
+
if (ddraw->flags & DDRAW_NO3D)
{
ERR_(winediag)("The application wants to create a Direct3D device, "
--
1.7.10.4
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