[PATCH 5/5] d3dx9: Get rid of the SPRITEVERTEX typedef.
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 26 17:15:17 CDT 2013
---
dlls/d3dx9_36/sprite.c | 19 ++++++++++---------
1 file changed, 10 insertions(+), 9 deletions(-)
diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c
index f0e6718..580289f 100644
--- a/dlls/d3dx9_36/sprite.c
+++ b/dlls/d3dx9_36/sprite.c
@@ -25,11 +25,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* the combination of all possible D3DXSPRITE flags */
#define D3DXSPRITE_FLAGLIMIT 511
-typedef struct _SPRITEVERTEX {
+struct sprite_vertex
+{
D3DXVECTOR3 pos;
DWORD col;
D3DXVECTOR2 tex;
-} SPRITEVERTEX;
+};
typedef struct _SPRITE {
IDirect3DTexture9 *texture;
@@ -315,7 +316,7 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
set_states(This);
IDirect3DDevice9_SetVertexDeclaration(This->device, This->vdecl);
- IDirect3DDevice9_SetStreamSource(This->device, 0, NULL, 0, sizeof(SPRITEVERTEX));
+ IDirect3DDevice9_SetStreamSource(This->device, 0, NULL, 0, sizeof(struct sprite_vertex));
IDirect3DDevice9_SetIndices(This->device, NULL);
IDirect3DDevice9_SetTexture(This->device, 0, NULL);
@@ -398,7 +399,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
{
struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface);
- SPRITEVERTEX *vertices;
+ struct sprite_vertex *vertices;
int i, count=0, start;
TRACE("iface %p.\n", iface);
@@ -407,7 +408,7 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
if(!This->sprite_count) return D3D_OK;
/* TODO: use of a vertex buffer here */
- vertices=HeapAlloc(GetProcessHeap(), 0, sizeof(SPRITEVERTEX)*6*This->sprite_count);
+ vertices = HeapAlloc(GetProcessHeap(), 0, sizeof(*vertices) * 6 * This->sprite_count);
for(start=0;start<This->sprite_count;start+=count,count=0) {
i=start;
@@ -444,9 +445,8 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
vertices[6*i+4]=vertices[6*i];
vertices[6*i+5]=vertices[6*i+2];
- D3DXVec3TransformCoordArray(&vertices[6*i].pos, sizeof(SPRITEVERTEX),
- &vertices[6*i].pos, sizeof(SPRITEVERTEX),
- &This->sprites[i].transform, 6);
+ D3DXVec3TransformCoordArray(&vertices[6 * i].pos, sizeof(*vertices),
+ &vertices[6 * i].pos, sizeof(*vertices), &This->sprites[i].transform, 6);
count++;
i++;
}
@@ -454,7 +454,8 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
IDirect3DDevice9_SetTexture(This->device, 0, (struct IDirect3DBaseTexture9 *)This->sprites[start].texture);
IDirect3DDevice9_SetVertexDeclaration(This->device, This->vdecl);
- IDirect3DDevice9_DrawPrimitiveUP(This->device, D3DPT_TRIANGLELIST, 2*count, vertices+6*start, sizeof(SPRITEVERTEX));
+ IDirect3DDevice9_DrawPrimitiveUP(This->device, D3DPT_TRIANGLELIST,
+ 2 * count, vertices + 6 * start, sizeof(*vertices));
}
HeapFree(GetProcessHeap(), 0, vertices);
--
1.7.10.4
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