[PATCH 4/5] d3d8/tests: Test locking of mipmap textures.
Stefan Dösinger
stefan at codeweavers.com
Fri Apr 4 04:51:04 CDT 2014
---
dlls/d3d8/tests/device.c | 72 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 72 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 37621bf..09f3697 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -6101,6 +6101,77 @@ static void test_resource_type(void)
DestroyWindow(window);
}
+static void test_mipmap_lock(void)
+{
+ IDirect3DDevice8 *device;
+ IDirect3DSurface8 *surface, *surface2, *surface_dst, *surface_dst2;
+ IDirect3DTexture8 *texture, *texture_dst;
+ IDirect3D8 *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ D3DLOCKED_RECT locked_rect;
+
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_DEFAULT, &texture_dst);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 0, &surface_dst);
+ ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 0, &surface_dst2);
+ ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &texture);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
+ ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
+ ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+
+ hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
+ hr = IDirect3DSurface8_LockRect(surface2, &locked_rect, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
+ hr = IDirect3DSurface8_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, surface_dst, NULL);
+ ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_CopyRects(device, surface2, NULL, 0, surface_dst2, NULL);
+ todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
+ /* Apparently there's no validation on the container. */
+ hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)texture,
+ (IDirect3DBaseTexture8 *)texture_dst);
+ ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
+
+ hr = IDirect3DSurface8_UnlockRect(surface2);
+ ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+
+ IDirect3DSurface8_Release(surface_dst2);
+ IDirect3DSurface8_Release(surface_dst);
+ IDirect3DSurface8_Release(surface2);
+ IDirect3DSurface8_Release(surface);
+ IDirect3DTexture8_Release(texture_dst);
+ IDirect3DTexture8_Release(texture);
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -6184,6 +6255,7 @@ START_TEST(device)
test_begin_end_state_block();
test_shader_constant_apply();
test_resource_type();
+ test_mipmap_lock();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
--
1.8.3.2
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